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| image = Class Wizard Enchantment Badge Icon.png | | image = Class Wizard Enchantment Badge Icon.png | ||
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'''Enchantment School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards specialize in controlling and befuddling others. | |||
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== Subclass | == Subclass features == | ||
{{SubclassNote|Wizard}} | |||
{{Level header|2}} | |||
; Enchantment Savant | |||
: Halves the cost to learn [[Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level. | |||
{{HorizontalRuleImage}} | |||
=== | ; {{SAI|Hypnotic Gaze|w=40}} | ||
: Once per [[Long Rest]], use an action to target a non-ally creature within {{Range|m=1.5|ft=5}}. The target must succeed on a {{SavingThrow|WIS}} or become {{Cond|Charmed}} and {{Cond|Incapacitated}} for 2 turns. As an action, while still within range, you can {{SAI|Maintain Hypnotic Gaze|Maintain}} the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends. | |||
{{Level header|6}} | |||
= | ; {{SAI|Instinctive Charm|w=40}} | ||
: As a {{Action|Reaction}}, charm an enemy that attacks you. They must succeed on a {{Saving Throw|Wisdom}} or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest. | |||
{{Level header|10}} | |||
= | ; {{Pass|Split Enchantment|w=40}} | ||
: You know your enchantments inside and out. You can target 2 creatures with [[Enchantment spells]] that would normally only target 1 creature. | |||
{{WizardNavbox}} | |||
[[Category:Subclasses]] |
Latest revision as of 17:43, 29 July 2024
Enchantment School is one of the Subclasses of Wizard. These Wizards specialize in controlling and befuddling others.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2
- Enchantment Savant
- Halves the cost to learn Enchantment spells from Scrolls. Learning these spells will only cost 25 gp per spell level.
- Once per Long Rest, use an action to target a non-ally creature within Range: 1.5 m / 5 ft. The target must succeed on a Wisdom saving throw or become and for 2 turns. As an action, while still within range, you can the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
Level 6
- As a Reaction, charm an enemy that attacks you. They must succeed on a Wisdom saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.
Level 10
- You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.