| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage.
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target.
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target.
The darts always hit their target, and can each be targeted individually.
The darts always hit their target, and can each be targeted individually.
| action type = action
| cost = action, spell1
| damage = 1d4 + 1
| damage = 1d4 + 1
| damage type = Force
| damage type = Force
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| range ft = 60
| range ft = 60
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = * {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] grants the ability to cast '''Magic Missile''' once per [[Long Rest]].
| notes = * The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''.
* {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] creates one additional dart whenever '''Magic Missile''' is cast.
* The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile.
* {{SmallIcon|Hand Crossbow PlusOne Icon.png}} The {{rare|Ne'er Misser}} grants the wearer the ability to cast [[Magic Missile]] once per long rest as a 3rd level [[Spells|Spell]].
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''.
* The incantation for Magic Missile is '''Tormentum''', Latin for "catapult" or "ballista".
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
* When interacting with effects like [[Death Ward]] and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to [[Downed_(Condition)|down]] the target the 2nd attack appears to apply before the [[Death Ward]] activates, which means that after 2 attacks the target would lose the [[Death Ward]] but remain with 1HP. If the initial attack would have 3 applications then the target would be [[Downed_(Condition)|downed]] on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a [[Death Ward]] applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like [[Scorching Ray]] and [[Eldritch Blast]] (as of 4.1.1.3669438).
| video = Magic Missile Visuals.mp4
| video = Magic Missile Visuals.mp4
}}
}}
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== External Links ==
== External Links ==
* {{FRWiki|Magic missile|long}}
* {{FRWiki|Magic missile|long}}
[[Category:Sources of Force damage]]
Latest revision as of 16:35, 9 March 2024
Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Force damage.
Description
Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
The darts always hit their target, and can each be targeted individually.
When interacting with effects like Death Ward and dealing multiple attacks to the same creature, if the 1st attack was sufficient to down the target, the 2nd attack will apply beforeDeath Ward activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with Death Ward applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 Death Saving Throws. This effect seems to apply to all multi-application attacks such Scorching Ray and Eldritch Blast (as of 4.1.1.3669438).
The incantation for Magic Missile is Tormentum, Latin for "catapult" or "ballista".