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{{hatnote|For the equivalent [[Way of the Four Elements]] [[Monk]] spell, see {{SAI|Embrace of the Inferno}}.}} | |||
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== | {{Feature page | ||
| type = spell | |||
| uid = Projectile_ScorchingRay | |||
| level = 2 | |||
| school = Evocation | |||
| summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage. | |||
| description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage. | |||
| damage 1 = 2d6 | |||
| damage 1 type = Fire | |||
| damage 2 = 2d6 | |||
| damage 2 type = Fire | |||
| damage 3 = 2d6 | |||
| damage 3 type = Fire | |||
| cost = action, spell2 | |||
| attack roll = yes | |||
| range = ranged | |||
| higher levels = [[Upcasting]]: Casting this spell at a higher level hurls an additional ray for each spell slot level above 2nd. | |||
| classes = Sorcerer, Wizard | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| class learns at level 3 = Sorcerer, Wizard, The Fiend, Light Domain:Domain | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 7 = Eldritch Knight | |||
| class learns at level 8 = Arcane Trickster | |||
| granted by items = Circlet of Blasting:Long Rest, Gloves of Cinder and Sizzle:Long Rest, Hellfire Hand Crossbow:Short Rest, Scroll of Scorching Ray | |||
| notes = | |||
* A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from {{em|each}} ray. | |||
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | |||
* The incantation for Scorching Ray is ''Ardē'', the Latin command "burn/blaze!" | |||
}} | |||
== External links == | |||
* {{FRWiki|Scorching ray|long}} | |||
[[Category:Sources of Fire damage]] | |||
Latest revision as of 20:44, 7 February 2025
Scorching Ray is a level 2 evocation spell. This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.
Fire damage.
Description
Hurl 3 rays of fire. Each ray deals 2d6![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
Properties
- Cost
Action +
Level 2 Spell Slot
Damage: 6~36- Details
Attack roll
Range: 18 m / 60 ft
UID
Projectile_ScorchingRay
At higher levels
Upcasting: Casting this spell at a higher level hurls an additional ray for each spell slot level above 2nd.How to learn
Classes:
- Class level 3: Sorcerer, Wizard, The Fiend, and Light Domain (Domain)
- Class level 6: College of Lore (via Magical Secrets)
- Class level 7: Eldritch Knight
- Class level 8: Arcane Trickster
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Circlet of Blasting (
Recharge: Long rest)
Gloves of Cinder and Sizzle (
Recharge: Long rest)
Hellfire Hand Crossbow (
Recharge: Short rest)
Scroll of Scorching Ray
Notes
- A target afflicted by will take an additional 1d6
Necrotic damage from each ray.
- When interacting with effects like and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to the target the 2nd attack appears to apply before the activates, which means that after 2 attacks the target would lose the but remain with 1HP. If the initial attack would have 3 applications then the target would be on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438).
- The incantation for Scorching Ray is Ardē, the Latin command "burn/blaze!"