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Kressa Bonedaughter: Difference between revisions
Clatter0613 (talk | contribs) m (→Related literature: Her husband's journal mentions her and her demeanor and thus seems relevant.) |
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| image= Kressa Bonedaughter.png | | image= Kressa Bonedaughter.png | ||
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{{ | {{Infobox character | ||
| name = Kressa Bonedaughter | |||
|name | | class = [[Wizard]] | ||
| | | image = Kressa Bonedaughter.png | ||
| | | voice = Bronwen Price | ||
| | | titles = Mistress of Souls | ||
| | | race = [[Human]] | ||
| | | family = [[Maghtew Budj]] (husband) | ||
| | | level = 8 | ||
| | |||
| | | modules = | ||
| | {{Infobox statistics | ||
| | | child = yes | ||
| | | size = Medium | ||
| | | type = Humanoid | ||
| | | hit_points_tactician = 84 | ||
| | | armour_class = 15 | ||
| | | movement_speed_meters = | ||
| | | movement_speed_feet = | ||
| | | weight_kg = 75 | ||
| | | weight_lb = 150 | ||
| | | hiddenlevel = 8 | ||
| | | str = 10 | ||
| | | dex = 14 | ||
| | | con = 17 | ||
| | | int = 19 | ||
| | | wis = 14 | ||
| | | cha = 13 | ||
| | | int_save_proficiency = yes | ||
| | | wis_save_proficiency = yes | ||
| | |||
| condition1_name = Mage Armour | |||
| | | condition1_description = Base AC is 13. | ||
| | |||
| | | feature1_name = Extra Attack | ||
| | | feature1_description = Make an additional free attack after an unarmed or weapon attack. | ||
| | | feature2_name = Grave Magic | ||
}} | | feature2_description = Spells deal an additional 1d8 Necrotic damage. | ||
'''Kressa Bonedaughter''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], rallying her fellow cultists, [[Hairy Henry]], [[Ironfinger]] and [[Maghtew Budj]]. She provides a buff called | | feature3_name = Opportunity Attack | ||
| feature3_description = Automatically attack an enemy moving out of your reach. | |||
| feature4_name = Sculpt Spells | |||
| feature4_description = Allies aren't damaged by your evocation spells. | |||
| feature5_name = Tenacity | |||
| feature5_description = If your attack misses, deal bludgeoning damage anyway. | |||
}} }} | |||
'''Kressa Bonedaughter''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], rallying her fellow cultists, [[Hairy Henry]], [[Ironfinger]] and [[Maghtew Budj]]. She provides a buff called [[Myrkul's Gift (Condition)|Myrkul's Gift]]. | |||
==Overview== | ==Overview== | ||
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* [[Open Your Scars]] | * [[Open Your Scars]] | ||
== | == History == | ||
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from [[Ketheric Thorm|General Ketheric Thorm]], they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the | {{SpoilerDurge| | ||
{{Q|Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate.|Quest journal entry after speaking with Kressa}} | |||
}} | |||
==Involvement== | |||
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from [[Ketheric Thorm|General Ketheric Thorm]], they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the [[Myrkul's Gift (Condition)|Myrkul's Gift]] buff as well. | |||
{{SpoilerDurge|If playing as [[The Dark Urge]], Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded. | {{SpoilerDurge|If playing as [[The Dark Urge]], Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded. | ||
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* {{SAI|Misty Step}} | * {{SAI|Misty Step}} | ||
* {{SAI|Shield}} {{Tactician}} | * {{SAI|Shield}} {{Tactician}} | ||
=== Notable loot === | === Notable loot === | ||
* {{ | * {{MdRarityItem|Myrkulite Scourge}} | ||
}} | |||
== Related literature == | == Related literature == | ||
Line 85: | Line 90: | ||
==Notes== | ==Notes== | ||
{{notebegin}} | |||
* Despite being named as a necromancer at several points, Kressa instead seems to be an Evocation Wizard. | * Despite being named as a necromancer at several points, Kressa instead seems to be an Evocation Wizard. | ||
{{noteend}} | |||
==External links== | ==External links== |
Revision as of 03:26, 26 January 2024
Kressa Bonedaughter | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 8 | |||||||||||||
Voiced by | Bronwen Price | ||||||||||||
Information | |||||||||||||
Title | Mistress of Souls | ||||||||||||
Race | Human | ||||||||||||
Class | Wizard | ||||||||||||
Family | Maghtew Budj (husband) | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 15 | ||||||||||||
Hit points |
| ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| Base AC is 13. | ||||||||||||
Features | |||||||||||||
| Make an additional free attack after an unarmed or weapon attack. | ||||||||||||
| Spells deal an additional 1d8 Necrotic damage. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Allies aren't damaged by your evocation spells. | ||||||||||||
| If your attack misses, deal bludgeoning damage anyway. |
Kressa Bonedaughter is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony, rallying her fellow cultists, Hairy Henry, Ironfinger and Maghtew Budj. She provides a buff called Myrkul's Gift.
Overview
Background
Kressa is a Myrkulite necromancer working under Balthazar, performing research and experiments on tadpolled victims in the Mind Flayer Colony.
Related quests
History
Spoiler warning! This section reveals interactions with The Dark Urge.
“ | Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate. |
„ |
— Quest journal entry after speaking with Kressa |
Involvement
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from General Ketheric Thorm, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the Myrkul's Gift buff as well.
Spoiler warning! This section reveals interactions with The Dark Urge.
A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.
After battle, The Dark Urge will remember that they were in the colony on their own business before someone ambushed them and left them to their fate.Combat
Spells and abilities
- TTactician
Notable loot
Related literature
Notes
- Despite being named as a necromancer at several points, Kressa instead seems to be an Evocation Wizard.
External links
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