Open Your Scars
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk.
Objectives[edit | edit source]
Walkthrough[edit | edit source]
This quest can be started at various points during Acts Two and Three (or not at all), depending on who is or is not interacted with.
Ketheric Thorm[edit | edit source]
After reaching Moonrise Towers in Act Two, Ketheric Thorm will be holding court in the throne room. Once they are pulled into the conversation, the Dark Urge must draw Ketheric's attention by yelling "Don't kill them!", or "Hear, hear!". Ketheric will remark that he is surprised to see the Urge here again, but will give them no further information on their past.
The Moonrise crack[edit | edit source]
High up on the rafters in Moonrise is a cracked wall (X: -127 Y: -178), which can be spotted with a DC 5 Wisdom check. The Urge can interact with it, and even chose to reach their arm inside. The slimy thing in the wall will wrap its tendrils around the Urge's arm, but they should remain still.
The tendrils will tighten, and the presence will reveal itself to be the Absolute. The Absolute will call the Dark Urge by name, and will reveal that the Urge was part of the Grand Design, but they left the Absolute a slave of the Chosen and are now instead a "flaw".
Kressa the Myrkulite[edit | edit source]
Within the barracks of the Mind Flayer Colony under Moonrise, Kressa Bonedaughter will recognise the Dark Urge. Not expecting the Urge to talk or have awareness, Kressa will explain how she watched over and healed them, and learned about the parasites. Kressa eventually became obsessed with the Urge, cutting them open to explore their innards, enjoying the way they fought back, that they were "indomitable".
Old illithid pod[edit | edit source]
Inside the tadpolling centre in the Mind Flayer Colony the Urge will find a broken illithid pod. They can investigate the pod to find that it seems abandoned, rather than just empty, with a dusty and bloody interior. The Urge will infer from the blood and break in the casing that the occupant took a lot of damage while inside, trying to fight back, and throwing themself against the glass to try and break free.
With a successful Charisma check, the Urge will remember a laughing woman who taunted and betrayed them. With a successful Investigation check, they will find that the blood is still somewhat fresh. Further, if Astarion is present, he can smell the blood and confirm it to be the Urge's.
Enver Gortash[edit | edit source]
After reaching Wyrm's Crossing in Act Three, Enver Gortash will invite the Dark Urge to his coronation in the fortress' audience hall. Gortash will greet the Urge warmly, calling them his "favourite assassin". From Gortash, the Urge learns of their original involvement in the Absolute plot; Gortash and the Urge initiated the plot, obtaining the Crown and then uniting the Dead Three. He will further explain how the Urge vanished and Orin took their place, claiming to the others that she now spoke for the temple of Bhaal.
Helsik[edit | edit source]
The diabolist Helsik will recognise the Dark Urge if they visit her store, the Devil's Fee, in the Lower City. If the Urge can ask Helsik how she know them, she will explain that she is the "Latchkeeper of the Nine Hells"; someone who breaks people into the Hells. Helsik will say that she opened a portal for Gortash and the Urge, and that they stole the Crown of Karsus from the Archdevil Mephistopheles' vault, gaining the attention of Raphael.