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Mask of Terror (Overgrown Tunnel): Difference between revisions
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{{Infobox | {{Infobox creature | ||
| name = Mask of Terror | | name = Mask of Terror | ||
| full name = Mask of Terror | |||
| image = Mask of Terror.png | | image = Mask of Terror.png | ||
| race = [[Human]] | | race = [[Human]] | ||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = Humanoid | ||
| | | initiative = +3 | ||
| | | prof bonus = +2 | ||
| | | ac = 15 | ||
| | | hp = 23 | ||
| | | t hp = 29 | ||
| weight kg = 75 | |||
| movement m = 9 | |||
| level = 4 | | level = 4 | ||
| str = 12 | | str = 12 | ||
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| cha = 10 | | cha = 10 | ||
| | | passives = Opportunity Attack, Part of the Flock | ||
}} | }} | ||
'''Mask of Terror''' is a human member of [[Auntie Ethel|Auntie Ethel's]] flock. He is encountered in the [[Overgrown Tunnel]] alongside the [[Mask of Regret]], [[Mask of Vengeance]], and [[Mask of Servitude]]. | '''Mask of Terror''' is a human member of [[Auntie Ethel|Auntie Ethel's]] flock. He is encountered in the [[Overgrown Tunnel]] alongside the [[Mask of Regret]], [[Mask of Vengeance]], and [[Mask of Servitude]]. | ||
== Involvemewnt == | |||
Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a {{RarityItem|Whispering Mask}}, placing him under the [[Charmed (Condition)|charming]] effect of {{SAI|Part of the Flock}}. | Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a {{RarityItem|Whispering Mask}}, placing him under the [[Charmed (Condition)|charming]] effect of {{SAI|Part of the Flock}}. | ||
Revision as of 22:04, 4 June 2024
Mask of Terror is a human member of Auntie Ethel's flock. He is encountered in the Overgrown Tunnel alongside the Mask of Regret, Mask of Vengeance, and Mask of Servitude.
Involvemewnt
Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a Whispering Mask, placing him under the charming effect of .
If the party manages to encounter him after Ethel is dead, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." He will still be hostile if Ethel has been defeated but the party accepted the offer of Hag's hair and let Ethel go.
Attacks and abilities
Mask of Terror must succeed a DC 17 Wisdom saving throw at the start of each of his turns or become affected by . If he succeeds the throw, he will pass the turn without harming the party.