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Sharran Sanctuary: Difference between revisions

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== The Dark Lady's ritual ==
== The Dark Lady's ritual ==
Each of the three statues provides a unique Shar blessing until the next [[Long Rest]]:
Inside the sanctuary there are three statues, the party can interact with. Each of the three statues provides a unique {{CharLink|Shar}} blessing until the next [[Long Rest]]:
* {{Cond|Dark Lady's Grace}} (+5 to [[Charisma]]) - Center statue
* {{Cond|Dark Lady's Grace}} (+5 to [[Charisma]]) - Center statue
* {{Cond|Dark Lady's Awareness}} (+5 to [[Wisdom]]) - South-eastern statue (on the right as viewed from the center statue)
* {{Cond|Dark Lady's Awareness}} (+5 to [[Wisdom]]) - South-eastern statue (on the right as viewed from the center statue)
* {{Cond|Dark Lady's Erudition}} (+5 to [[Intelligence]]) - North-eastern statue (on the left as viewed from the center statue)
* {{Cond|Dark Lady's Erudition}} (+5 to [[Intelligence]]) - North-eastern statue (on the left as viewed from the center statue)


A {{SavingThrow|dc=14}} for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing may only be obtained once. As a cleric of Shar, {{CharLink|Shadowheart}} can bypass the saving throw using a unique dialogue option with guaranteed success. Shadowheart rolls with Disadvantage if the Nightsong has been freed. A [[Warlock]] character also gets a special interaction with Advantage to the Charisma check statue.
A {{SavingThrow|dc=14}} for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing may only be obtained once. As a cleric of Shar, {{CharLink|Shadowheart}} can bypass the saving throws using a unique dialogue option with guarantees success. However, if the Nightsong has been freed, then Shadowheart rolls with Disadvantage. [[Warlock]]s also get a special interaction option with Advantage to the Charisma check statue.


Succeeding all three saving throws will open a door to a hidden chamber where a sacrificial ritual can be performed (it is not necessary for all three saving throws to be made by the same character).
Succeeding all three saving throws opens a door to a hidden chamber, where a sacrificial ritual can be performed. It is not necessary for all three saving throws to be made by the same character.


Failing a saving throw will grant a debuff condition that lasts until the next Long Rest:
Failing a saving throw will grant a debuff condition that lasts until the next Long Rest:
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* {{Cond|Dark Lady's Reckoning}} (-5 to [[Intelligence]])
* {{Cond|Dark Lady's Reckoning}} (-5 to [[Intelligence]])


Interacting with the Shar Altar in the hidden chamber grants the option to perform a blood sacrifice ritual to Shar. Completing this ritual will reveal the scrolls and potions listed below, besides earning approval from Shadowheart. The ritual has no negative side effects.
Interacting with the Shar Altar in the hidden chamber grants the option to perform a blood sacrifice ritual to Shar. Completing this ritual reveals some scrolls and potions, besides earning approval from Shadowheart. The ritual has no negative side effects.


Stealing the {{SmRarityItem|Ritual Dagger of Shar}} or attacking any of the Statues of Shar, even after the ritual is successfully completed, will trigger combat against a [[Charismatic Sentinel]], a [[Wise Sentinel]] and an [[Intelligent Sentinel]] Taking the dagger also yields disapproval from Shadowheart unless she's the one picking it up .
Stealing the {{SmRarityItem|Ritual Dagger of Shar}} or attacking any of the Statues of Shar, even after the ritual is successfully completed, triggers combat against a [[Charismatic Sentinel]], a [[Wise Sentinel]] and an [[Intelligent Sentinel]]. Taking the dagger also yields disapproval from Shadowheart, unless she's the one picking it up .


If Shadowheart interacts with the statues after freeing the Nightsong, she will have disadvantage on the saving throw(s), which can be countered by having Selune's Spear of Night equipped for advantage, thereby canceling each other out. The Ritual Dagger of Shar will be the only item in the hidden chamber,
If Shadowheart interacts with the statues after freeing the Nightsong, she will have disadvantage on the saving throw(s), which can be countered by having Selune's Spear of Night equipped for advantage, thereby canceling each other out. The Ritual Dagger of Shar is the only item in the hidden chamber,


==Notable loot==
==Notable loot==

Latest revision as of 14:12, 18 December 2024

The Sharran Sanctuary is a Location within Reithwin Town in Act Two of Baldur's Gate 3.

Accessing the Sharran Sanctuary[edit | edit source]

In Reithwin Town, north of the Moonrise Towers waypoint is a statue of Ketheric Thorm Ketheric Thorm at X: -152 Y: -30. Interacting with the plaques on the statue in the following order, north, west, east opens, a hidden staircase on the south side of the statue that leads down into the sanctuary.

The Dark Lady's ritual[edit | edit source]

Inside the sanctuary there are three statues, the party can interact with. Each of the three statues provides a unique Shar Shar blessing until the next Long Rest:

A DC 14  Saving throw for the corresponding Ability is required at each of the statues in order to receive the Dark Lady's blessing(s). Each blessing may only be obtained once. As a cleric of Shar, Shadowheart Shadowheart can bypass the saving throws using a unique dialogue option with guarantees success. However, if the Nightsong has been freed, then Shadowheart rolls with Disadvantage. Warlocks also get a special interaction option with Advantage to the Charisma check statue.

Succeeding all three saving throws opens a door to a hidden chamber, where a sacrificial ritual can be performed. It is not necessary for all three saving throws to be made by the same character.

Failing a saving throw will grant a debuff condition that lasts until the next Long Rest:

Interacting with the Shar Altar in the hidden chamber grants the option to perform a blood sacrifice ritual to Shar. Completing this ritual reveals some scrolls and potions, besides earning approval from Shadowheart. The ritual has no negative side effects.

Stealing the Ritual Dagger of Shar or attacking any of the Statues of Shar, even after the ritual is successfully completed, triggers combat against a Charismatic Sentinel, a Wise Sentinel and an Intelligent Sentinel. Taking the dagger also yields disapproval from Shadowheart, unless she's the one picking it up .

If Shadowheart interacts with the statues after freeing the Nightsong, she will have disadvantage on the saving throw(s), which can be countered by having Selune's Spear of Night equipped for advantage, thereby canceling each other out. The Ritual Dagger of Shar is the only item in the hidden chamber,

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Creatures[edit | edit source]