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Oath of Vengeance: Difference between revisions
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==== Act 3 ==== | ==== Act 3 ==== | ||
{{SpoilerBox|* Accepting Gortash's proposal during the ceremony at Wyrm's Rock Fortress.}} | {{SpoilerBox|* Accepting Gortash's proposal during the ceremony at Wyrm's Rock Fortress. | ||
*(if doing Shadowheart's quest): Letting Viconia live after the House of Grief final fight.}} | |||
{{User:MetalPlateMage/PaladinNavbox}} | {{User:MetalPlateMage/PaladinNavbox}} |
Revision as of 13:43, 8 September 2023
You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.Oath of Vengeance is one of the Subclasses of Paladin. It was unavailable during Early Access.
Oath Tenets
Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.
Subclass Features
Level 1
- Channel Oath Ability:
Inquisitor's Might |
You or an ally's weapon attacks deal an additional Radiant damage equal to your Charisma modifier (minimum 1) and can Daze enemies for 2 turns. |
Bonus action | 9 m / 30 ft | 2 turns |
Level 3
- Channel Oath Abilities:
File:Abjure Enemy Icon.png Abjure Enemy |
Frighten an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw. |
Action | 18 m / 60 ft | 3 turns |
Vow of Enmity |
Gain Advantage on Attack Rolls against an enemy. |
Bonus action | 3 m / 10 ft | 10 turns |
- Known Spell: Bane
- Known Spell: Hunter's Mark
Level 5
- Known Spell: Misty Step
- Known Spell: Hold Person
Level 7
- Relentless Avenger: If you hit an enemy with an Opportunity Attack, gain 4.5m movement next turn.
Level 9
- Known Spell: Haste
- Known Spell: Protection from Energy
Oathbreaking Actions
This section details actions that will cause the player to break the Oath of the Vengeance.
Act 1
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Attacking Damays and Nymessa.
- Freeing Sazza from her cage.
- Agreeing to attack the Grove with Minthara.
- Letting Auntie Ethel get away from the fight alive in exchange for her boon.
- Killing Sovereign Spaw after siding with Glut at the Ebonlake Grotto (Myconid Colony).
- Siding with Nere after liberating him in Grymforge.
Act 3
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
* Accepting Gortash's proposal during the ceremony at Wyrm's Rock Fortress.
- (if doing Shadowheart's quest): Letting Viconia live after the House of Grief final fight.