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Goblin Sharp-Eye: Difference between revisions
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{{Action}} | {{Action}} | ||
{{Attack Roll}}: +4{{DamageInfo|count=1|die=6|plus=2|type=Piercing | {{Attack Roll}}: +4{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}{{SavingThrow|STR|dc=9}} to resist becoming {{SmallIcon|Ensnared Condition Icon.webp}} [[Ensnared (Condition)|Ensnared]] and take{{DamageInfo|count=1|die=6|type=Piercing}}at the start of each turn.{{Duration|10}}. | ||
{{Concentration}} | |||
=== Nimble Escape === | === Nimble Escape === |
Revision as of 03:31, 18 September 2023
Goblin Tracker | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 2 | |||||||
| |||||||
Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 12 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Blighted Village, Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Goblin Sharp-eyes are a generic Goblin NPCs and enemies found throughout Act One. The more elite archers of goblin-kind, they favor using ambushes and taking to the high ground to make up for their physical weaknesses in close quarters. They can prove quite troublesome from a long range.
Attacks and Abilities
Ranged Attack - Goblin Bow
Attack roll: +4 1d6 (1~6) + 2 modifier Piercing
Range: 18 m / 60 ft
- Can use Weapon Actions.
- May use Arrow of Fire.
Ensnaring Strike (Ranged)
Your attack summons thorny vines that possibly Ensnared your target.
Attack roll: +4 1d6 + 2 (3~8) Piercing
DC 9 Strength saving throw to resist becoming Ensnared and take 1d6 (1~6) Piercing
at the start of each turn. Duration: 10 turns.
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.
- Gains Disengage condition.