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*'''Manoeuver save DC''' = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher. | *'''Manoeuver save DC''' = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher. | ||
==== Battle Manoeuvers ==== | |||
* (Choose 3): Manoeuvers are powerful attacks that use superiority dice: | |||
{| class="wikitable" | {| class="wikitable" | ||
!{{anchor|Manoeuvers}} Manoeuvers<!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> | !{{anchor|Manoeuvers}} Manoeuvers<!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> | ||
Line 20: | Line 21: | ||
|- | |- | ||
|'''Commander's Strike'''||Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.|| | |'''Commander's Strike'''||Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.|| | ||
* | * {{SAI|Commander's Strike|w=40}} | ||
|- | |- | ||
|'''Disarming Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. || | |'''Disarming Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. || | ||
* | * {{SAI|Disarming Attack (Melee)|w=40}} | ||
* | * {{SAI|Disarming Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Distracting Strike'''||[[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.|| | |'''Distracting Strike'''||[[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.|| | ||
* | *{{SAI|Distracting Attack (Melee)|w=40}} | ||
* | *{{SAI|Distracting Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Evasive Footwork'''||You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.|| | |'''Evasive Footwork'''||You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.|| | ||
* | *{{SAI|Evasive Footwork|w=40}} | ||
|- | |- | ||
|'''Feinting Attack'''||Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.|| | |'''Feinting Attack'''||Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.|| | ||
* | *{{SAI|Feinting Attack|w=40}} | ||
|- | |- | ||
|'''Goading Attack'''||Deal an additional 1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.|| | |'''Goading Attack'''||Deal an additional 1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.|| | ||
* | *{{SAI|Goading Attack (Melee)|w=40}} | ||
* | *{{SAI|Goading Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Manoeuvring Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.|| | |'''Manoeuvring Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.|| | ||
* | *{{SAI|Manoeuvring Attack (Melee)|w=40}} | ||
* | *{{SAI|Manoeuvring Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Menacing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly [[Conditions#Frightened|Frightens]] the target.|| | |'''Menacing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly [[Conditions#Frightened|Frightens]] the target.|| | ||
* | *{{SAI|Menacing Attack (Melee)|w=40}} | ||
* | *{{SAI|Menacing Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Precision Attack'''||Your can spend a [[#Level3|Superiority Die]] to add it to a result to an [[Attack Roll]].|| | |'''Precision Attack'''||Your can spend a [[#Level3|Superiority Die]] to add it to a result to an [[Attack Roll]].|| | ||
* | *{{SAI|Precision Attack|w=40}} | ||
|- | |- | ||
|'''Pushing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m.|| | |'''Pushing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m.|| | ||
* | *{{SAI|Pushing Attack (Melee)|w=40}} | ||
* | *{{SAI|Pushing Attack (Ranged)|w=40}} | ||
|- | |- | ||
|'''Rally'''||Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.|| | |'''Rally'''||Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.|| | ||
* | *{{SAI|Rally|w=40}} | ||
|- | |- | ||
|'''Riposte'''||When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.|| | |'''Riposte'''||When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.|| | ||
* | *{{SAI|Riposte|w=40}} | ||
|- | |- | ||
|'''Sweeping Attack''' | |'''Sweeping Attack''' | ||
|Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. | |Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. | ||
| | | | ||
* | *{{SAI|Sweeping Attack|w=40}} | ||
|- | |- | ||
|'''Trip Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. <p><!--Needed to match spacing of in-game description-->The target must be Large or smaller. || | |'''Trip Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. <p><!--Needed to match spacing of in-game description-->The target must be Large or smaller. || | ||
* | *{{SAI|Trip Attack (Melee)|w=40}} | ||
* | *{{SAI|Trip Attack (Ranged)|w=40}} | ||
|} | |} | ||
===Level 7 === | ===Level 7 === | ||
*Choose 2 additional [[#Level 3|Manoeuvers]]. | *Choose 2 additional [[#Level 3|Manoeuvers]]. | ||
*Gain +1 | *Gain +1 {{Resource|supdie}} | ||
===Level 10=== | ===Level 10=== | ||
*Choose 2 additional [[#Level 3|Manoeuvers]]. | *Choose 2 additional [[#Level 3|Manoeuvers]]. | ||
==== {{SAI|Improved Combat Superiority|w=40}}==== | |||
* The size of your [[#Level 3|Superiority Die]] increases to 1d10. | |||
==Items that Improve Manoeuvers== <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> | ==Items that Improve Manoeuvers== <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> |
Revision as of 02:31, 24 September 2023
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Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.
Battle Masters are paragons of tactical superiority, combining combat manoeuvres and experience in the field to dominate every fight.
Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
Subclass Features
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.
Level 3
- Superiority Dice: 4 Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
- Manoeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher.
Battle Manoeuvers
- (Choose 3): Manoeuvers are powerful attacks that use superiority dice:
Manoeuvers | Description | Grants |
---|---|---|
Commander's Strike | Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. |
|
Disarming Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. |
|
Distracting Strike | Distract your target, giving your allies Advantage on their next Attack Roll against the target. |
|
Evasive Footwork | You can evade attacks by imposing Disadvantage on melee attacks against you for a round. |
|
Feinting Attack | Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage. |
|
Goading Attack | Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature. |
|
Manoeuvring Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. |
|
Menacing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. |
|
Precision Attack | Your can spend a Superiority Die to add it to a result to an Attack Roll. |
|
Pushing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m. |
|
Rally | Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. |
|
Riposte | When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. |
|
Sweeping Attack | Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. |
|
Trip Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone. The target must be Large or smaller. |
|
Level 7
- Choose 2 additional Manoeuvers.
- Gain +1 Superiority Die
Level 10
- Choose 2 additional Manoeuvers.
- The size of your Superiority Die increases to 1d10.
Items that Improve Manoeuvers
- (Act 3)