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Rush of the Gale Spirits: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| description = Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{SAI|Off Balance (Condition)|Off Balance}}. | | description = Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{SAI|Off Balance (Condition)|Off Balance}}. | ||
| image = | | image = Gust of Wind.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows the {{ | | summary = '''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. This action is the Monk's equivalent of {{SAI|Gust of Wind}} | ||
| cost = action, ki:2 | | cost = action, ki:2 | ||
| aoe = line | | aoe = line |
Revision as of 00:49, 10 October 2023
Rush of the Gale Spirits is an action that allows the to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. This action is the Monk's equivalent of
Description
Summon a strong wind that clears all clouds and pushes creatures back 5 m / 17 ft, forcing them
.Properties
Condition: Off Balance
Duration: 1 turn
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class level 3: Way of the Four Elements