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Criminal: Difference between revisions

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*'''A Dark Edge''': Take Shar's [[Ritual Dagger of Shar|dagger]] from the ritual pedestal.
*'''A Dark Edge''': Take Shar's [[Ritual Dagger of Shar|dagger]] from the ritual pedestal.
** ''The pedestal is found in the [[Sharran Sanctuary]], and taking the dagger will spawn several enemies.''
** ''The pedestal is found in the [[Sharran Sanctuary]], and taking the dagger will spawn several enemies.''
*'''Always a Way Out''': Help the [[Moonrise Towers Prison|Moonrise prisoners]] escape.
** ''Specifically the [[Rescue the Tieflings|tiefling prisoners]], rather than the gnomes.''
*'''An Absolute Douceur''': Accept the Absolute's promise of gifts.
*'''An Absolute Douceur''': Accept the Absolute's promise of gifts.
** ''Can be triggered by cooperating with [[Marcus]] to abduct [[Isobel]] from [[Last Light Inn]].''
** ''Can be triggered by cooperating with [[Marcus]] to abduct [[Isobel]] from [[Last Light Inn]].''

Revision as of 18:07, 28 September 2023

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Background Criminal Icon.png
"You have a history of breaking the law and survive by leveraging less-than-legal connections. Profiting from criminal enterprise will lead to greater opportunities in the future."

Background Features

Background Goals

Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.

General

  • A Fine Fortune: Steal an item worth at least 1000 gold.
  • Blood Price: Murder an innocent civilian.
  • Escape Artist: Escape from jail after being arrested.

Act One

  • Culling the Crowd: Use poison to kill the drunk goblins in camp.
  • Friend of the Family: Become an ally of the Zhentarim.
  • Heretic: Steal the Idol of Silvanus.
  • Jailbreaker: Smuggle Sazza out of the grove.
  • Lesser Evils: Rob the enthralled fishermen.
  • Open For A Surprise: Acquire the Iron Flask from the Zhentarim.
  • Perfect Cut: Split Nere's money with the duergar mutineers.
  • Serpent's Bounty: Take Zevlor's payment for killing Kagha.
  • Show Them How It's Done: Steal from the tiefling children's stash without making enemies of them.
  • Slaughter's Prize: Ally with Minthara to loot and slaughter the grove.
  • Swiftly Stolen: Obtain Thulla's magical boots through underhanded means.
  • The Allure of Coin: Steal from a child charmed by harpies.

Act Two