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Oath of the Ancients: Difference between revisions

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=== Level 1 ===
=== Level 1 ===


==== {{SAI|Healing Radiance|w=40}} ====
==== {{R|co|icononly=yes}} Channel Oath ====
* '''{{R|co|icononly=true}} Channel Oath Ability:''' Heal yourself and all nearby allies for {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points. Regain another {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points next turn.
 
Use your oath to use the following ability:
* '''{{SAI|Healing Radiance|w=40}}:''' Heal yourself and all nearby allies for {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points. Regain another {{DamageText|Proficiency Bonus + Paladin Level + Charisma Modifier|Healing}} hit points next turn.


=== Level 3 ===
=== Level 3 ===


==== Oath Spells ====
==== {{R|co|icononly=yes}} Channel Oath ====
 
Use your oath to use one of the following abilities:
* '''{{SAI|Nature's Wrath|w=40}}:''' Invoke primeval forces to restrain an enemy. Attacks on restrained enemies have {{Advantage}}
* '''{{SAI|Turn the Faithless|w=40}}:''' Channel your Oath using ancient words to {{Cond|Turned|Turn}} nearby Fey and Fiends.
 
{{HorizontalRuleImage}}
 
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
* {{SAI|Speak with Animals|r=16}}
* {{SAI|Speak with Animals|r=16}}
* {{SAI|Ensnaring Strike (Ranged)|Ensnaring Strike|c=16}}
* {{SAI|Ensnaring Strike (Ranged)|Ensnaring Strike|c=16}}
==== {{SAI|Nature's Wrath|w=40}} ====
* '''{{R|co|icononly=true}} Channel Oath Ability:''' Invoke primeval forces to restrain an enemy. Attacks on restrained enemies have {{Advantage}}
==== {{SAI|Turn the Faithless|w=40}} ====
* '''{{R|co|icononly=true}} Channel Oath Ability:''' Channel your Oath using ancient words to {{Cond|Turned|Turn}} nearby Fey and Fiends.


=== Level 5 ===
=== Level 5 ===


==== Oath Spells ====
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
* {{SAI|Misty Step}}
* {{SAI|Misty Step}}

Revision as of 19:07, 20 October 2023

Template:Up to date
You fight on the side of light in the cosmic struggle against darkness to preserve the sanctity of life and the beauty of nature.
Paladin Oath of the Ancients Icon.png
Paladin Oath of the Ancients Icon.png
You fight on the side of light in the cosmic struggle against darkness to preserve the sanctity of life and the beauty of nature.
Oath of the Ancients is one of the Subclasses of Paladin. These Paladins have a deep connection with the natural world and the light within it.

Oath

Here is the full text of the Oath of the Ancients. For more details, see Oaths and Oathbreaking.

Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.

Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.

Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world.

Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.

Subclass Features

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1

Channel Oath

Use your oath to use the following ability:

  • Healing Radiance Healing Radiance: Heal yourself and all nearby allies for Proficiency Bonus + Paladin Level + Charisma Modifierhit points hit points. Regain another Proficiency Bonus + Paladin Level + Charisma Modifierhit points hit points next turn.

Level 3

Channel Oath

Use your oath to use one of the following abilities:

Bg3 content hr.png

You gain additional spells from your oath. They are Always Prepared.

Level 5

You gain additional spells from your oath. They are Always Prepared.

Level 7

Aura of Warding Aura of Warding

  • You and any nearby allies have Resistance to damage from spells. The aura disappears if you fall Unconscious.

Level 9

Oath Spells

You gain additional spells from your oath. They are Always Prepared.

Oathbreaking Actions

This section details actions which will cause the player to break the Oath of the Ancients

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act 1

  • Using Bitter Divorce wand to raise Mayrina's Husband from the dead after defeating Auntie Ethel
  • Taking Auntie Ethel's deal once she surrenders.
  • Siding with Sovereign Glut to defeat Sovereign Spaw.
  • Killing the owl bear cub after killing the mother.
  • Actions that guards do not like, or leave the "Witness" status, appear to cause a broken Oath, (even attacking Duergar after telling the Deep Gnomes you'll free them in Grymforge caused this). Noting that starting combat via conversational choices rather than attacking directly does seem to mitigate this most of the time.
  • Shoving someone to their death also counts as breaking the oath. This sometimes also includes evil characters such as Assassins of Bhaal in the arena where you fight Orin.

External Links