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Divine Strike: Poison: Difference between revisions
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* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode. | * Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode. | ||
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Revision as of 18:48, 31 October 2023
Template:Up to date
Divine Strike: Poison is a Weapon Action and Reaction that deals extra Poison damage upon a weapon strike (either melee or ranged).
Description
- Melee Skill: Once per turn deal 1d8Poison damage in addition to your weapon's damage.
- Ranged Skill and Reaction: Deal an additional 1d8Poison damage.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Poison
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
How to learn
(Information not yet added.)
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: Poison (Melee) and Divine Strike: Poison (Ranged) use the corresponding weapon.
- Critical Hits will also double the damage die.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.