Status groups: Difference between revisions
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(Created page with "'''Status groups''' are groups a condition may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interaction. For example SG_FreezeDuration prevents a condition from losing it's duration over time, while SG_Cursed marks a condition for things like {{SAI|Remove Curse}}. Here is a list of all Status Groups. Click the links for their main pages containing all conditions that are part of them and everything...") |
(Added Under construction template and linked status group pages) |
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{{Under construction}} | |||
'''Status groups''' are groups a [[condition]] may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interaction. For example [[SG_FreezeDuration]] prevents a condition from losing it's duration over time, while [[SG_Cursed]] marks a condition for things like {{SAI|Remove Curse}}. | '''Status groups''' are groups a [[condition]] may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interaction. For example [[SG_FreezeDuration]] prevents a condition from losing it's duration over time, while [[SG_Cursed]] marks a condition for things like {{SAI|Remove Curse}}. | ||
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! Value !! Description | ! Value !! Description | ||
|- | |- | ||
| SG_None || {{:SG_None}} | | [[SG_None]] || {{:SG_None}} | ||
|- | |- | ||
| SG_Condition || {{:SG_Condition}} | | [[SG_Condition]] || {{:SG_Condition}} | ||
|- | |- | ||
| SG_Blinded || {{:SG_Blinded}} | | [[SG_Blinded]] || {{:SG_Blinded}} | ||
|- | |- | ||
| SG_Charmed || {{:SG_Charmed}} | | [[SG_Charmed]] || {{:SG_Charmed}} | ||
|- | |- | ||
| SG_Cursed || {{:SG_Cursed}} | | [[SG_Cursed]] || {{:SG_Cursed}} | ||
|- | |- | ||
| SG_Disease || {{:SG_Disease}} | | [[SG_Disease]] || {{:SG_Disease}} | ||
|- | |- | ||
| SG_Exhausted || {{:SG_Exhausted}} | | [[SG_Exhausted]] || {{:SG_Exhausted}} | ||
|- | |- | ||
| SG_Frightened || {{:SG_Frightened}} | | [[SG_Frightened]] || {{:SG_Frightened}} | ||
|- | |- | ||
| SG_Incapacitated || {{:SG_Incapacitated}} | | [[SG_Incapacitated]] || {{:SG_Incapacitated}} | ||
|- | |- | ||
| SG_Invisible || {{:SG_Invisible}} | | [[SG_Invisible]] || {{:SG_Invisible}} | ||
|- | |- | ||
| SG_Poisoned || {{:SG_Poisoned}} | | [[SG_Poisoned]] || {{:SG_Poisoned}} | ||
|- | |- | ||
| SG_Prone || {{:SG_Prone}} | | [[SG_Prone]] || {{:SG_Prone}} | ||
|- | |- | ||
| SG_Restrained || {{:SG_Restrained}} | | [[SG_Restrained]] || {{:SG_Restrained}} | ||
|- | |- | ||
| SG_Stunned || {{:SG_Stunned}} | | [[SG_Stunned]] || {{:SG_Stunned}} | ||
|- | |- | ||
| SG_Unconscious || {{:SG_Unconscious}} | | [[SG_Unconscious]] || {{:SG_Unconscious}} | ||
|- | |- | ||
| SG_Surface || {{:SG_Surface}} | | [[SG_Surface]] || {{:SG_Surface}} | ||
|- | |- | ||
| SG_Polymorph || {{:SG_Polymorph}} | | [[SG_Polymorph]] || {{:SG_Polymorph}} | ||
|- | |- | ||
| SG_Paralyzed || {{:SG_Paralyzed}} | | [[SG_Paralyzed]] || {{:SG_Paralyzed}} | ||
|- | |- | ||
| SG_Light || {{:SG_Light}} | | [[SG_Light]] || {{:SG_Light}} | ||
|- | |- | ||
| SG_Disguise || {{:SG_Disguise}} | | [[SG_Disguise]] || {{:SG_Disguise}} | ||
|- | |- | ||
| SG_Possessed || {{:SG_Possessed}} | | [[SG_Possessed]] || {{:SG_Possessed}} | ||
|- | |- | ||
| SG_Petrified || {{:SG_Petrified}} | | [[SG_Petrified]] || {{:SG_Petrified}} | ||
|- | |- | ||
| SG_Polymorph_BeastShape || {{:SG_Polymorph_BeastShape}} | | [[SG_Polymorph_BeastShape]] || {{:SG_Polymorph_BeastShape}} | ||
|- | |- | ||
| SG_Polymorph_BeastShape_NPC || {{:SG_Polymorph_BeastShape_NPC}} | | [[SG_Polymorph_BeastShape_NPC]] || {{:SG_Polymorph_BeastShape_NPC}} | ||
|- | |- | ||
| SG_Poisoned_Story_Removable || {{:SG_Poisoned_Story_Removable}} | | [[SG_Poisoned_Story_Removable]] || {{:SG_Poisoned_Story_Removable}} | ||
|- | |- | ||
| SG_Poisoned_Story_Nonremovable || {{:SG_Poisoned_Story_Nonremovable}} | | [[SG_Poisoned_Story_Nonremovable]] || {{:SG_Poisoned_Story_Nonremovable}} | ||
|- | |- | ||
| SG_Charmed_Subtle || {{:SG_Charmed_Subtle}} | | [[SG_Charmed_Subtle]] || {{:SG_Charmed_Subtle}} | ||
|- | |- | ||
| SG_Helpable_Condition || {{:SG_Helpable_Condition}} | | [[SG_Helpable_Condition]] || {{:SG_Helpable_Condition}} | ||
|- | |- | ||
| SG_Rage || {{:SG_Rage}} | | [[SG_Rage]] || {{:SG_Rage}} | ||
|- | |- | ||
| SG_Taunted || {{:SG_Taunted}} | | [[SG_Taunted]] || {{:SG_Taunted}} | ||
|- | |- | ||
| SG_Approaching || {{:SG_Approaching}} | | [[SG_Approaching]] || {{:SG_Approaching}} | ||
|- | |- | ||
| SG_Dominated || {{:SG_Dominated}} | | [[SG_Dominated]] || {{:SG_Dominated}} | ||
|- | |- | ||
| SG_Fleeing || {{:SG_Fleeing}} | | [[SG_Fleeing]] || {{:SG_Fleeing}} | ||
|- | |- | ||
| SG_Confused || {{:SG_Confused}} | | [[SG_Confused]] || {{:SG_Confused}} | ||
|- | |- | ||
| SG_Mad || {{:SG_Mad}} | | [[SG_Mad]] || {{:SG_Mad}} | ||
|- | |- | ||
| SG_DetectThoughts || {{:SG_DetectThoughts}} | | [[SG_DetectThoughts]] || {{:SG_DetectThoughts}} | ||
|- | |- | ||
| SG_DifficultTerrain || {{:SG_DifficultTerrain}} | | [[SG_DifficultTerrain]] || {{:SG_DifficultTerrain}} | ||
|- | |- | ||
| SG_ScriptedPeaceBehaviour || {{:SG_ScriptedPeaceBehaviour}} | | [[SG_ScriptedPeaceBehaviour]] || {{:SG_ScriptedPeaceBehaviour}} | ||
|- | |- | ||
| SG_DropForNonMutingDialog || {{:SG_DropForNonMutingDialog}} | | [[SG_DropForNonMutingDialog]] || {{:SG_DropForNonMutingDialog}} | ||
|- | |- | ||
| SG_HexbladeCurse || {{:SG_HexbladeCurse}} | | [[SG_HexbladeCurse]] || {{:SG_HexbladeCurse}} | ||
|- | |- | ||
| SG_WeaponCoating || {{:SG_WeaponCoating}} | | [[SG_WeaponCoating]] || {{:SG_WeaponCoating}} | ||
|- | |- | ||
| SG_Doppelganger || {{:SG_Doppelganger}} | | [[SG_Doppelganger]] || {{:SG_Doppelganger}} | ||
|- | |- | ||
| SG_CanBePickedUp || {{:SG_CanBePickedUp}} | | [[SG_CanBePickedUp]] || {{:SG_CanBePickedUp}} | ||
|- | |- | ||
| SG_Drunk || {{:SG_Drunk}} | | [[SG_Drunk]] || {{:SG_Drunk}} | ||
|- | |- | ||
| SG_Sleeping || {{:SG_Sleeping}} | | [[SG_Sleeping]] || {{:SG_Sleeping}} | ||
|- | |- | ||
| SG_RemoveOnRespec || {{:SG_RemoveOnRespec}} | | [[SG_RemoveOnRespec]] || {{:SG_RemoveOnRespec}} | ||
|- | |- | ||
| SG_Ignore_AOO || {{:SG_Ignore_AOO}} | | [[SG_Ignore_AOO]] || {{:SG_Ignore_AOO}} | ||
|} | |} |
Revision as of 20:38, 9 January 2024
![]() | This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-01-09. If multiple days have passed since, this template should be removed. |
Status groups are groups a condition may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interaction. For example SG_FreezeDuration prevents a condition from losing it's duration over time, while SG_Cursed marks a condition for things like .
Here is a list of all Status Groups. Click the links for their main pages containing all conditions that are part of them and everything that interacts with that status group.
Value | Description |
---|---|
SG_None | |
SG_Condition | |
SG_Blinded | |
SG_Charmed | |
SG_Cursed | |
SG_Disease | |
SG_Exhausted | |
SG_Frightened | |
SG_Incapacitated | |
SG_Invisible | |
SG_Poisoned | |
SG_Prone | |
SG_Restrained | |
SG_Stunned | |
SG_Unconscious | |
SG_Surface | |
SG_Polymorph | |
SG_Paralyzed | |
SG_Light | |
SG_Disguise | |
SG_Possessed | |
SG_Petrified | |
SG_Polymorph_BeastShape | |
SG_Polymorph_BeastShape_NPC | |
SG_Poisoned_Story_Removable | |
SG_Poisoned_Story_Nonremovable | |
SG_Charmed_Subtle | |
SG_Helpable_Condition | Conditions in SG_Helpable_Condition can be removed by the | action.
SG_Rage | |
SG_Taunted | |
SG_Approaching | |
SG_Dominated | |
SG_Fleeing | |
SG_Confused | |
SG_Mad | |
SG_DetectThoughts | |
SG_DifficultTerrain | |
SG_ScriptedPeaceBehaviour | |
SG_DropForNonMutingDialog | Conditions in SG_DropForNonMutingDialog are temporarily disabled if the character with them is initiated in dialogue. |
SG_HexbladeCurse | |
SG_WeaponCoating | |
SG_Doppelganger | |
SG_CanBePickedUp | |
SG_Drunk | |
SG_Sleeping | |
SG_RemoveOnRespec | Conditions in SG_RemoveOnRespec are removed if the character they are on is respecced. |
SG_Ignore_AOO |