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Divine Strike: Elemental Fury: Difference between revisions
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{{WeaponActionPage | |||
| summary = '''Divine Strike: Elemental Fury''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Cold, Fire, or Lightning damage upon a weapon strike (either melee or ranged). | |||
| description = Once per turn deal {{DamageText|1d8|Cold}}, {{DamageText|1d8|Fire}} or {{DamageText|1d8|Lightning}} in addition to your weapon's damage when you make a melee attack. | |||
| image = Divine Strike Melee.webp | |||
| controller icon = Divine Strike Melee Icon.webp | |||
| icon = Divine Strike Melee Unfaded Icon.webp | |||
| cost = action | |||
| attack roll = yes | |||
| recharge = Per turn | |||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| variants = Divine Strike: Cold (Melee), Divine Strike: Cold (Ranged), Divine Strike: Fire (Melee), Divine Strike: Fire (Ranged), Divine Strike: Lightning (Melee), Divine Strike: Lightning (Ranged) | |||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | |||
* Critical Hits will also double the damage die. | |||
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode. | |||
}} | |||
{{ClericNavbox}} |
Revision as of 18:11, 25 April 2024
Divine Strike: Elemental Fury is a Weapon Action and Reaction that deals extra Cold, Fire, or Lightning damage upon a weapon strike (either melee or ranged).
Description
Once per turn deal 1d8Cold, 1d8Fire or 1d8Lightning in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
(Information not yet added.)
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Critical Hits will also double the damage die.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.