Ad placeholder
Mask of Terror (Overgrown Tunnel): Difference between revisions
No edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 30: | Line 30: | ||
== Attacks and abilities == | == Attacks and abilities == | ||
Mask of Terror must succeed a {{Saving Throw|WIS|dc=17}} at the start of each of his turns or become affected by {{Cond|Hag's Pawn}}. If he succeeds the throw, he will pass the turn without harming the party | Mask of Terror must succeed a {{Saving Throw|WIS|dc=17}} at the start of each of his turns or become affected by {{Cond|Hag's Pawn}}. If he succeeds the throw, he will pass the turn without harming the party. | ||
{{Attack | {{Feature box|Ranged Attack|item=Shortbow}} | ||
{{ | {{Feature box|Curse of Terror}} | ||
== Gallery == | == Gallery == |
Revision as of 08:57, 28 April 2024
Mask of Terror | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Humanoid | |||||||||||||
Level 4 Human | |||||||||||||
Stats | |||||||||||||
Armour Class | 15 | ||||||||||||
Hit points |
| ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +2 | ||||||||||||
Saving throws |
| ||||||||||||
Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Inflicted with Hag's Pawn. |
Mask of Terror is a human member of Auntie Ethel's flock. He is encountered in the Overgrown Tunnel alongside the Mask of Regret, Mask of Vengeance, and Mask of Servitude.
Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a Whispering Mask, placing him under the charming effect of .
If the party manages to encounter him after Ethel is dead, he will no longer be hostile. However, he is too far gone to recover his sanity, and believes that "Auntie is resting." He will still be hostile if Ethel has been defeated but the party accepted the offer of Hag's hair and let Ethel go.
Attacks and abilities
Mask of Terror must succeed a DC 17 Wisdom saving throw at the start of each of his turns or become affected by . If he succeeds the throw, he will pass the turn without harming the party.