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Divine Strike: Cold (Melee): Difference between revisions

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{{Weapon action page
{{Weapon action page
| summary = '''Divine Strike: Cold (Melee)''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Cold damage upon a melee weapon strike.
| summary = '''Divine Strike: Cold (Melee)''' is a [[Nature Domain]] Cleric weapon action and reaction that deals extra Cold damage upon a melee weapon strike.
| description = Once per turn deal {{DamageText|1d8|Cold}} in addition to your weapon's damage when you make a melee attack.
| description = Once per turn deal {{DamageText|1d8|Cold}} in addition to your weapon's damage when you make a melee attack.
| image = Divine Strike Cold Melee.webp
| image = Divine Strike Cold Melee.webp

Latest revision as of 16:21, 29 July 2024

Divine Strike Cold Melee.webp

Divine Strike: Cold (Melee) is a Nature Domain Cleric weapon action and reaction that deals extra Cold damage upon a melee weapon strike.

Description

Once per turn deal 1d8Damage TypesCold in addition to your weapon's damage when you make a melee attack.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Cold.png 1d8 (1~8) Damage TypesCold
Details
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Per turn

How to learn

This action is a variation of:
Divine Strike: Elemental Fury Divine Strike: Elemental Fury

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
  • Critical Hits will also double the damage die.

Bugs

  • Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.