Ad placeholder

Decrepit Sanctuary: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Added location page template)
Line 1: Line 1:
[[File:Decrepit Sanctuary.jpg|right|thumb|400px|{{noexcerpt|A massive tree stump in the Decrepit Sanctuary}}]]
{{Location page
The '''Decrepit Sanctuary''' is a hidden [[location]] in the south-eastern most corner of the [[Sunlit Wetlands]] in [[Act One]]. It is a secluded island with a massive tree stump in the center, infested with [[Ancient Mud Mephit]]s and [[Wood Woad]]s.
| name = Decrepit Sanctuary
 
| alt name =
| image = Decrepit Sanctuary.jpg
| image description = A massive tree stump in the Decrepit Sanctuary
| act = one
| summary = It is a secluded island with a massive tree stump in the center, infested with [[Ancient Mud Mephit]]s and [[Wood Woad]]s.
| region = Sunlit Wetlands
| north =
| west =
| east =
| south =
}}
== Overview ==
== Overview ==
Following the quest [[Investigate Kagha]] will lead the party here where evidence of her conspiracy with the Shadow Druids can be discovered, though it can be discovered through exploration. To reach the Sanctuary, a chain of small islands must be {{SAI|Jump|jumped}} across. At the main island, the party will likely be attacked by the Mephits and Woads living there. The island has plenty of [[Difficult Terrain]] because of deep water and mud, which the Mephits will add onto through their attacks or deaths, along with patches of vines that can possibly result in being {{cond|Entangled}}.
Following the quest [[Investigate Kagha]] will lead the party here where evidence of her conspiracy with the Shadow Druids can be discovered, though it can be discovered through exploration. To reach the Sanctuary, a chain of small islands must be {{SAI|Jump|jumped}} across. At the main island, the party will likely be attacked by the Mephits and Woads living there. The island has plenty of [[Difficult Terrain]] because of deep water and mud, which the Mephits will add onto through their attacks or deaths, along with patches of vines that can possibly result in being {{cond|Entangled}}.

Revision as of 22:48, 12 August 2024

Decrepit Sanctuary is a Location within Sunlit Wetlands in Act One of Baldur's Gate 3. It is a secluded island with a massive tree stump in the center, infested with Ancient Mud Mephits and Wood Woads.

Overview

Following the quest Investigate Kagha will lead the party here where evidence of her conspiracy with the Shadow Druids can be discovered, though it can be discovered through exploration. To reach the Sanctuary, a chain of small islands must be jumped jumped across. At the main island, the party will likely be attacked by the Mephits and Woads living there. The island has plenty of Difficult Terrain because of deep water and mud, which the Mephits will add onto through their attacks or deaths, along with patches of vines that can possibly result in being Entangled Entangled.

Despite the island being quite barren, there are a few magical items here.

Creatures

Related quests

Notable loot

  • Letter to Kagha - In a hidden wooden crevice on the southern side of the massive tree stump. X: 85 Y: 212
  • The Sparkle Hands - In a chest at the base of the giant tree stump in the Decrepit Sanctuary. X: 93 Y: 211
  • Wood Woad Shield - On one of the Wood Woads guarding the main island.