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Thunder set: Difference between revisions

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*Your unarmed attacks deal an additional {{DamageText|1d4|Thunder}} damage.  
*Your unarmed attacks deal an additional {{DamageText|1d4|Thunder}} damage.  
*{{SAI|Thunderwave|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}})
*{{SAI|Thunderwave|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}})
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|{{MdRarityItem|Ring of Absolute Force}}
|[[Rings]]
|If the wearer bears the [[Absolute's Brand]], they deal 1 additional {{DamageType|Thunder}} with Thunder damage spells and attacks.
|-
|-
|{{MdRarityItem|Sentient Amulet (Rare)}}
|{{MdRarityItem|Sentient Amulet (Rare)}}
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|[[Amulets]]
|[[Amulets]]
|{{SAI|Shatter|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}}).
|{{SAI|Shatter|w=40}}: Cast as a level 3 [[Spells|spell]] ({{recharge|long rest}}).
|-
|{{MdRarityItem|Ring of Absolute Force}}
|[[Rings]]
|If the wearer bears the [[Absolute's Brand]], they deal 1 additional {{DamageType|Thunder}} with Thunder damage spells and attacks.
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Revision as of 02:19, 10 October 2024

The Thunder Set is a set of equipment that helps the user deal Damage TypesThunder damage. See also Reverberation (Condition). It consists of the following pieces :

Thunder Set
Name Type Effect
Cacophony Weapons (Quarterstaff)
Corpsegrinder Weapons (Maul) Deals an extra 1d4Damage TypesThunder. Gain access to the Grand Slam Grand Slam weapon action.
Hamarhraft Weapons (Maul) When the wearer Jumps Jumps, they deal 1d4Damage TypesThunder in a 3 m / 10 ft radius upon landing.
Nyrulna Weapons (Trident)
  • Deals an extra 1d6Damage TypesThunder.
  • Deals an additional 3d4Damage TypesThunder in a radius when thrown.
Phalar Aluve Weapons (Longsword) Phalar Aluve: Shriek Phalar Aluve: Shriek: Class action ( Recharge: Short rest).
Punch-Drunk Bastard Weapons (Greatclub) Tippler's Rage: While you are Drunk Drunk, you have Advantage Icon.png Advantage on Attack rolls. You also create a blast with each attack, dealing 1d4Damage TypesThunder for 3 m / 10 ft.
Hat of Storm Scion's Power Headwear (Non-Armour) Gain Arcane Acuity Arcane Acuity when dealing Damage TypesThunder damage.
Thunderpalm Strikers Handwear (Non-Armour)
Sentient Amulet (Rare) Amulets Shatter Shatter: Cast as a level 2 spell ( Recharge: Short rest).
Sentient Amulet (Very Rare) Amulets Shatter Shatter: Cast as a level 3 spell ( Recharge: Long rest).
Ring of Absolute Force Rings If the wearer bears the Absolute's Brand, they deal 1 additional Damage TypesThunder with Thunder damage spells and attacks.