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Healing set: Difference between revisions

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|{{Equipment slot|Headgear}} ([[Headwear#Non-Armour|Non-Armour]])
|{{Equipment slot|Headgear}} ([[Headwear#Non-Armour|Non-Armour]])
|{{Passive|Crowning Glory}}
|{{Passive|Crowning Glory}}
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|{{Image rarity item|Till Death Do Us Part}}
|{{Equipment slot|Ring}} 
|{{SpellAction|Beacon of Hope|level = 3|recharge = long rest}}
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[[Category:Equipment sets]]
[[Category:Equipment sets]]

Revision as of 02:33, 4 December 2024

The Healing set is a set of equipment that increases the effects of healing, offers bonuses when you heal/are healed, and provides ways to heal allies or grant them temporary hit points.

Name Slot Effect

Absolute's Warboard

Off-Hand Melee Off-Hand Melee (Shield)
Heroism Heroism ()
Cast as a level 1 spell ( Recharge: Long rest.)
Absolute's Ward
If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving throws.

Amulet of Restoration

Amulet Amulet
Healing Word Healing Word ()
Cast as a level 1 spell ( Recharge: Long rest.)
Mass Healing Word Mass Healing Word ()
Cast as a level 3 spell ( Recharge: Long rest.)

Amulet of Selûne's Chosen

Amulet Amulet
Selûne's Dream Selûne's Dream ()
Cast as a cantrip ( Recharge: Long rest.)

Boots of Aid and Comfort

Footwear Footwear (Non-Armour)
The Comeback
When the wearer heals a target, it gains an additional HP Icon.png 3 temporary hit points.

Cap of Curing

Headgear Headgear (Non-Armour)
Soothing Songs
When you inspire an ally using Bardic Inspiration Bardic Inspiration, they also regain 1d6hit points.

Devotee's Mace

Main Hand Melee Main Hand Melee (Mace)
  • Deal an additional 1d8Damage TypesRadiant damage.
Healing Incense Aura Healing Incense Aura ()

Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn


Duke Ravengard's Longsword

Main Hand Melee Main Hand Melee (Longsword)
Stirring Execution
When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to their[See: Bugs] Charisma Modifier (minimum 1).
Commander's Strike Commander's Strike ()

Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack weapon attack.


Hellrider's Pride

Gloves Gloves (Non-Armour)
Helm's Protection
When you heal another creature, it gains Resistance to Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage dealt by weapon attacks.

Herbalist's Gloves

Gloves Gloves (Non-Armour)
Cleansing Touch
If the wearer heals a Poisoned Poisoned creature, it is no longer poisoned.

Ring of Salving

Ring Ring 
Saviour's Allure
You restore an additional 2hit points every time you heal another creature.

Slippery Chain Shirt

Armour Armour (Medium Armour)
Cautious Healer
When the wearer heals a creature, it automatically Disengages Disengages and won't trigger Opportunity Attacks Opportunity Attacks.

The Blood of Lathander

Main Hand Melee Main Hand Melee (Mace)
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
Lathander's Light Lathander's Light
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.
Sunbeam Sunbeam ()
Cast as a level 6 spell ( Recharge: Long rest.)

The Reviving Hands

Gloves Gloves (Medium Armour)
Revivify Revivify ()
Cast as a level 3 spell ( Recharge: Long rest.)
Aegis Palms
When you heal a creature, it gains the effect of Blade Ward Blade Ward. When you Revive Revive a creature it gains the effect of Death Ward Death Ward.

The Whispering Promise

Ring Ring 
Blessed Mercy
When you heal a creature, it gains a D4 Physical.png +1d4 bonus to Attack rolls and Saving throws for 2 turns.

Wapira's Crown

Headgear Headgear (Non-Armour)
Crowning Glory
When healing another, the wearer regains 1d6hit points.

Till Death Do Us Part

Ring Ring 
Beacon of Hope Beacon of Hope ()
Cast as a level 3 spell ( Recharge: Long rest.)