The Healing set is a set of equipment that increases the effects of healing , offers bonuses when you heal/are healed, and provides ways to heal allies or grant them temporary hit points . Interacts with the Self-Heal set , which is not duplicated here.
Name
Slot
Effect
Absolute's Warboard
Off-Hand Melee (Shield )
Heroism ( + )
Cast as a level 1 spell ( Recharge: Long rest .)
Absolute's Ward If the wielder bears the Absolute's Brand , they gain a +1 bonus to Saving throws .
Amulet of Restoration
Amulet
Healing Word ( + )
Cast as a level 1 spell ( Recharge: Long rest .)
Mass Healing Word ( + )
Cast as a level 3 spell ( Recharge: Long rest .)
Amulet of Selûne's Chosen
Amulet
Selûne's Dream ( )
Cast as a cantrip ( Recharge: Long rest .)
Boots of Aid and Comfort
Footwear (Non-Armour )
The Comeback When the wearer heals a target, it gains an additional 3 temporary hit points .
Cap of Curing
Headgear (Non-Armour )
Soothing Songs When you inspire an ally using Bardic Inspiration , they also regain 1d6 hit points .
Devotee's Mace
Main Hand Melee (Mace )
Deal an additional 1d8 Radiant damage.
Healing Incense Aura ( )
Emanating a soothing aura, You and nearby allies regain 1d4 hit points at the start of your turn
Duke Ravengard's Longsword
Main Hand Melee (Longsword )
Stirring Execution When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to your[See: Bugs ] Charisma Modifier (minimum 1).
Commander's Strike ( )
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack .
Hellrider's Pride
Gloves (Non-Armour )
Helm's Protection When you heal another creature, it gains Resistance to Bludgeoning , Piercing , and Slashing damage dealt by weapon attacks [See: Bugs ] for 2 turns.
Herbalist's Gloves
Gloves (Non-Armour )
Cleansing Touch If the wearer heals a Poisoned creature, it is no longer poisoned.
Ring of Salving
Ring
Saviour's Allure You restore an additional 2 hit points every time you heal another creature.
Slippery Chain Shirt
Armour (Medium Armour )
Cautious Healer When the wearer heals a creature, it automatically Disengages and won't trigger Opportunity Attacks .
The Blood of Lathander
Main Hand Melee (Mace )
Lathander's Blessing Once per Long Rest , when your hit points are reduced to 0, you regain 2d6 hit points . Allies within 9 m / 30 ft also regain 1d6 hit points .
Lathander's Light Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded if they fail a DC 14 Constitution throw.
Sunbeam ( + )
Cast as a level 6 spell ( Recharge: Long rest .)
The Reviving Hands
Gloves (Medium Armour )
Revivify ( + )
Cast as a level 3 spell ( Recharge: Long rest .)
Aegis Palms When you heal a creature, it gains the effect of Blade Ward . When you Revive a creature, it gains the effect of Death Ward .
The Whispering Promise
Ring
Blessed Mercy When you heal a creature, it gains a +1d4 bonus to Attack rolls and Saving throws for 2 turns.
Wapira's Crown
Headgear (Non-Armour )
Crowning Glory When healing another, the wearer regains 1d6 hit points .
Till Death Do Us Part
Ring
Beacon of Hope ( + )
Cast as a level 3 spell ( Recharge: Long rest .)