The Healing set is a set of equipment that increases the effects of healing, offers bonuses when you heal/are healed, and provides ways to heal allies or grant them  temporary hit points. Interacts with the Self-Heal set, which is not duplicated here.
 temporary hit points. Interacts with the Self-Heal set, which is not duplicated here.
| Name | Slot | Effect | 
|  Absolute's Warboard
 |  Off-Hand Melee (Shield) | 
 Heroism (  +  )Cast as a level 1 spell ( Recharge: Long rest.) Absolute's WardIf the wielder bears the Absolute's Brand, they gain a +1 bonus to  Saving throws.
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|  Amulet of Restoration
 |  Amulet | 
 Healing Word (  +  )Cast as a level 1 spell ( Recharge: Long rest.) 
 Mass Healing Word (  +  )Cast as a level 3 spell ( Recharge: Long rest.) | 
|  Amulet of Selûne's Chosen
 |  Amulet | 
 Selûne's Dream (  )Cast as a cantrip ( Recharge: Long rest.) | 
|  Boots of Aid and Comfort
 |  Footwear (Non-Armour) | The ComebackWhen the wearer heals a target, it gains an additional  3 temporary hit points.
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|  Cap of Curing
 |  Headgear (Non-Armour) | Soothing SongsWhen you inspire an ally using  Bardic Inspiration, they also regain 1d6  hit points.
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|  Devotee's Mace
 |  Main Hand Melee (Mace) | Deal an additional 1d8 Radiant damage.
  Healing Incense Aura (  )Emanating a soothing aura, You and nearby allies regain 1d4 hit points at the start of your turn
 | 
|  Duke Ravengard's Longsword
 |  Main Hand Melee (Longsword) | Stirring ExecutionWhen you kill an enemy, allies within  9 m / 30 ft gain temporary hit points equal to your[See: Bugs] Charisma Modifier (minimum 1).
  Commander's Strike (  )Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a  weapon attack.
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|  Hellrider's Pride
 |  Gloves (Non-Armour) | Helm's ProtectionWhen you heal another creature, it gains Resistance to  Bludgeoning,  Piercing, and  Slashing damage dealt by weapon attacks for 2 turns.
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|  Herbalist's Gloves
 |  Gloves (Non-Armour) | Cleansing TouchIf the wearer heals a  Poisoned creature, it is no longer poisoned.
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|  Ring of Salving
 |  Ring | Saviour's AllureYou restore an additional 2 hit points every time you heal another creature.
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|  Slippery Chain Shirt
 |  Armour (Medium Armour) | Cautious HealerWhen the wearer heals a creature, it automatically  Disengages and won't trigger  Opportunity Attacks.
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|  The Blood of Lathander
 |  Main Hand Melee (Mace) | Lathander's BlessingOnce per Long Rest, when your hit points are reduced to 0, you regain 2d6 hit points. Allies within 9 m / 30 ft also regain 1d6  hit points.
  Lathander's LightSheds holy light in a  6 m / 20 ft radius. In combat, fiends and undead standing in the light are  Blinded if they fail a DC 14 Constitution throw.
 
 Sunbeam (  +  )Cast as a level 6 spell ( Recharge: Long rest.) | 
|  The Reviving Hands
 |  Gloves (Medium Armour) | 
 Revivify (  +  )Cast as a level 3 spell ( Recharge: Long rest.) Aegis PalmsWhen you heal a creature, it gains the effect of  Blade Ward. When you  Revive a creature it gains the effect of  Death Ward.
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|  The Whispering Promise
 |  Ring | Blessed MercyWhen you heal a creature, it gains a  +1d4 bonus to  Attack rolls and  Saving throws for 2 turns.
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|  Wapira's Crown
 |  Headgear (Non-Armour) | Crowning GloryWhen healing another, the wearer regains 1d6 hit points.
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|  Till Death Do Us Part
 |  Ring | 
 Beacon of Hope (  +  )Cast as a level 3 spell ( Recharge: Long rest.) |