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Flurry of Blows: Push: Difference between revisions

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* The {{Saving throw}} is rolled when the second punch lands. If it misses, the target cannot be pushed back even if the first punch lands.
* The {{Saving throw}} is rolled when the second punch lands. If it misses, the target cannot be pushed back even if the first punch lands.
* This attack {{em|does not}} trigger {{Pass|Extra Attack}}.
* This attack {{em|does not}} trigger {{Pass|Extra Attack}}.
* Additional sources of {{action|bonus}} such as {{SAI|Wholeness of Body}} or {{Pass|Fast Hands}} may be used to execute this attack multiple times per turn.
* Additional sources of {{r|bonus}} such as {{SAI|Wholeness of Body}} or {{Pass|Fast Hands}} may be used to execute this attack multiple times per turn.
* This attack is affected by all bonuses that apply to regular unarmed attacks, such as {{Pass|Manifestation of Body}}, {{Pass|Manifestation of Soul|Soul}}, or {{Pass|Manifestation of Mind|Mind}}.
* This attack is affected by all bonuses that apply to regular unarmed attacks, such as {{Pass|Manifestation of Body}}, {{Pass|Manifestation of Soul|Soul}}, or {{Pass|Manifestation of Mind|Mind}}.
}}
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Latest revision as of 06:50, 14 December 2024

Flurry of Blows Push.webp

Flurry of Blows: Push is a Way of the Open Hand Monk class action. It is an enhanced variant of Flurry of Blows Flurry of Blows that can potentially push the target away.

Description

Punch twice in quick succession and potentially push your target 5 m / 17 ft away.

Properties

Cost:
Bonus action + Ki Point
Damage:
+
Details:
Attack roll
 Melee: 1.5 m / 5  ft
STR Save (Weapon action DC) (On Save: Target is not pushed back.)

At Higher Levels

  • Damage at Monk level 3:
+
  • Damage at Monk level 9:
+

How to learn

Classes:

Notes

Weapon action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier