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Divine Strike: Elemental Fury: Difference between revisions

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(Divine Strike correctly follows the 6 second "Per turn" cooldown when outside of turn-based mode.)
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| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
* Critical Hits will also double the damage die.
* Critical Hits will also double the damage die.
* Divine Strike does the not obey the turn recharge outside of turn-based mode.
 
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Revision as of 10:27, 20 December 2024

Divine Strike Melee.webp

Divine Strike: Elemental Fury is a Nature Domain Cleric weapon action and reaction that deals extra Cold, Fire, or Lightning damage upon a weapon strike (either melee or ranged).

Description

Once per turn deal 1d8Damage TypesCold, 1d8Damage TypesFire or 1d8Damage TypesLightning in addition to your weapon's damage when you make a melee attack.

Properties

Cost
Action
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Critical Hits will also double the damage die.