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Gameplay mechanics: Difference between revisions

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Classes capable of spellcasting:
Classes capable of spellcasting:
* [[File:Bard Class 300px.png|frameless|upright=0.1]] [[Bard]]
* [[File:Class Bard Badge Icon.png|frameless|upright=0.1]] [[Bard]]
* [[File:Cleric Class 300px.png|frameless|upright=0.1]] [[Cleric]]
* [[File:Class Cleric Badge Icon.png|frameless|upright=0.1]] [[Cleric]]
* [[File:Druid Class 300px.png|frameless|upright=0.1]] [[Druid]]
* [[File:Class Druid Badge Icon.png|frameless|upright=0.1]] [[Druid]]
* [[File:Paladin Class Icon.png|frameless|upright=0.1]] [[Paladin]]
* [[File:Class Paladin Badge Icon.png|frameless|upright=0.1]] [[Paladin]]
* [[File:Ranger Class Icon.png|frameless|upright=0.1]] [[Ranger]]
* [[File:Class Ranger Badge Icon.png|frameless|upright=0.1]] [[Ranger]]
* [[File:Sorcerer Class Icon.png|frameless|upright=0.1]] [[Sorcerer]]
* [[File:Class Sorcerer Badge Icon.png|frameless|upright=0.1]] [[Sorcerer]]
* [[File:Warlock Class Icon.png|frameless|upright=0.1]] [[Warlock]]
* [[File:Class Warlock Badge Icon.png|frameless|upright=0.1]] [[Warlock]]
* [[File:Wizard Class Icon.png|frameless|upright=0.1]] [[Wizard]]
* [[File:Class Wizard Badge Icon.png|frameless|upright=0.1]] [[Wizard]]


=== List of Spells ===
=== List of Spells ===

Revision as of 18:03, 22 August 2023

As an adventurer, you possess many skills to protect yourself and your allies during your adventures. Depending on your Background, Class, Race, and Equipment, you gain different feats, proficiencies, and other abilities.

Player Actions

Action

Main page: Action

Action is the primary resource a character can use during a turn. It allows characters to perform various abilities, such as Attack, Dash, Hide, Spellcasting, etc.

Bonus action

Main page: Bonus Action

Bonus Action is a secondary resource a character can use during a turn. It allows characters to perform various abilities, such as Shove, Spellcasting, etc.

Reaction

Main page: Reaction

Reaction is a secondary resource a character can use during a combat round. It allows characters to perform various abilities - even outside their own turn - such as Opportunity Attacks.

Weapon Actions

Main page: Weapon Actions

Having a weapon equipped grants a character access to special Weapon Actions only usable while wielding that weapon. These are usually special attacks that can do bonus damage, hit multiple targets, debilitate foes, or move the character.

Feats

Main page: Feats

At certain levels, you have the choice between two points of Ability Score improvement or one Feat (though some Feats also include a single point of Ability Score Improvement). Feats can grant you certain types of Proficiency, give you spellcasting capabilities, or provide various other benefits.

Proficiency

Main page: Proficiency

See also: Proficiency Bonus

Proficiency indicates a specific talent your character has, whether it's knowing how to effectively handle a certain type of Weapon, fight in a certain type of Armour, or being talented in a specific Skill set such as Athletics or Animal Handling.

When you have a certain Proficiency, you gain Proficiency Bonus on corresponding rolls. The bonus added to the roll depends on your character's level.

Spellcasting

Spellcasting is the ability to cast Spells. Through spellcasting, you can harm, heal, hinder, or buff targets. Different classes have different ways to learn, prepare, and channel their magic for spells.

Classes capable of spellcasting:

List of Spells

Conditions

Conditions are the lingering effects of certain Spells, Class Features, etc. that may positively or negatively affect a creature. Knowing how to inflict, cure, or avoid certain Conditions can grant you the upper hand in many situations.

List of Conditions: All Conditions