Template:Weapon action page: Difference between revisions
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{{InfoBlob | {{#switch: {{{action type|}}} | <dl class="bg3wiki-definition-list"> | ||
| movement = {{action | movement | ft = {{{movement ft}}} | m = {{{movement m}}} }} | <dt> Cost: | ||
| #default = {{action | {{{action type|}}} }} | <dd> {{InfoBlob | {{#switch: {{{action type|}}} | ||
}}}} | | movement = {{action | movement | ft = {{{movement ft}}} | m = {{{movement m}}} }} | ||
| #default = {{action | {{{action type|}}} }} | |||
}} }} | |||
{{#if: {{{damage|}}} | | {{#if: {{{damage|}}} | | ||
<dt> Damage: | <dt> Damage: | ||
<dd> | <dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }} | ||
}} {{#if: {{{extra damage|}}} | | |||
{{#if: {{{extra damage|}}} | | |||
<dt> Extra damage: | <dt> Extra damage: | ||
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} }} | <dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} }} | ||
}} {{#if: {{{extra damage 2|}}} | | }} {{#if: {{{extra damage 2|}}} | | ||
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} }} | <dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} }} | ||
}} | }} {{#if: {{{attack roll|}}} {{{range m|}}} {{{range ft|}}} {{{range|}}} {{{aoe|}}} {{{duration|}}} {{{recharge|}}} | | ||
< | <dt> Details: <!-- If you add any more details below, remember to expand the list above too. --> | ||
< | |||
{{#if: {{{attack roll|}}} | | {{#if: {{{attack roll|}}} | | ||
< | <dd> {{Attack Roll}} | ||
}} {{#if: {{{range m|}}} {{{range ft|}}} | | }} {{#if: {{{range m|}}} {{{range ft|}}} | | ||
< | <dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }} | ||
}} {{#if: {{{range|}}} | | }} {{#if: {{{range|}}} | | ||
< | <dd> {{Range | {{{range | {{{range}}} }}} }} | ||
}} {{#if: {{{aoe|}}} | | }} {{#if: {{{aoe|}}} | | ||
< | <dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} | ||
}} {{#if: {{{duration|}}} | | }} {{#if: {{{duration|}}} | | ||
< | <dd> {{Duration | {{{duration}}} }} | ||
}} {{#if: {{{recharge|}}} | | }} {{#if: {{{recharge|}}} | | ||
< | <dd> {{Recharge | {{{recharge}}} }} | ||
}} | }} | ||
</ | }} | ||
</dl> | |||
{{clear}} | {{clear}} | ||
</div> {{#if: {{{condition|}}} | {{blank}} | </div> {{#if: {{{condition|}}} | {{blank}} | ||
Revision as of 20:09, 4 September 2023
Examples follow.
Piercing Strike
Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, and trident in their main hand.
Description
Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Details:
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Conditions
Duration: 2 turns
Gargantuan Cleave
Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.
Description
Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Extra damage:
- 1d6 (1~6) Slashing
- Details:
- Attack roll
- AoE: 1.5 m / 5 ft (Cone)
- Recharge: Short rest
Pommel Strike
Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, and longsword in their main hand.
Description
Make a non-lethal attack against an enemy and possibly daze them.
Properties
- Cost:
- Bonus action
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
Conditions
Duration: 2 turns
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
Brace (Melee)
Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, and pike in their main hand.
Description
Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Properties
- Cost:
- 6 m / 20 ft movement
- Details:
- Duration: 1 turn
- Recharge: Short rest
Tenacity
Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, and morningstar in their main hand.
Description
When you miss an attack, deal Bludgeoning damage equal to your Strength Modifier (or a minimum of 1).
Properties
- Cost:
- Reaction
This template defines the table "weapon_actions". This table has not been created yet.