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Way of the Open Hand: Difference between revisions
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| image = Class Monk Open Hand Badge Icon.png | | image = Class Monk Open Hand Badge Icon.png | ||
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{{ | {{SubclassQuote|quote=You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt.|image=Class Monk Open Hand Badge Icon.png}} | ||
'''{{PAGENAME}}''' is one of the [[Monk#Level 3|subclasses]] of {{Class|Monk}}. It can be chosen at level 3. These monks are more specialized in using unarmed attacks to strike their opponents down. | |||
[[Category:Subclasses]] | [[Category:Subclasses]] | ||
==Subclass Features== | ==Subclass Features== | ||
{{SubclassNote|Monk}} | |||
===Level 3=== | ===Level 3=== | ||
Revision as of 06:33, 16 September 2023
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You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt.
You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt.
Way of the Open Hand is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using unarmed attacks to strike their opponents down.
Subclass Features
This subclass obtains all the features from its base class, Monk, in addition to its unique features outlined below.
Level 3
See the Flurry of Blows page for additional details on the base ability.
- Flurry of Blows: Topple: Punch twice in quick succession and possibly knock the target Prone.
- Duration: 1 turn
- Melee: 1.5 m / 5 ft
- Attack Roll
- Damage:1d6 (1~6) + Strength or Dexterity modifier Bludgeoning per Punch
Bonus action + 1Ki Point
- Flurry of Blows: Stagger: Punch twice in quick succession and Stagger the target, making it unable to take reactions.
- Open Hand Technique: Staggered(Condition) Duration: 1 turn
- Melee: 1.5 m / 5 ft
- Attack Roll
- Damage:1d6 (1~6) + Strength or Dexterity modifier Bludgeoning per Punch
Bonus action + 1Ki Point
- Flurry of Blows: Push: Punch twice in quick succession and possibly push the target 5m/17ft away.
- Melee: 1.5 m / 5 ft
- Attack Roll
- Damage:1d6 (1~6) + Strength or Dexterity modifier Bludgeoning per Punch
Bonus action + 1Ki Point
Level 6
- Manifestation of Body: Passive (Toggle). Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional1d4 (1~4) + Wisdom modifier Necroticdamage.Can't be used at the same time as Manifestation of Mind or Manifestation of Soul.
- Manifestation of Mind: Passive (Toggle). Your strikes interrupt the ki flow to your enemies' minds. Your unarmed attacks deal an additional1d4 (1~4) + Wisdom modifier Psychicdamage.Can't be used at the same time as Manifestation of Body or Manifestation of Soul.
- Manifestation of Soul: Passive (Toggle). Infuse your strikes with ki from outside your body. Your unarmed attacks deal an additional1d4 (1~4) + Wisdom modifier Radiantdamage.Can't be used at the same time as Manifestation of Body or Manifestation of Mind.
- Wholeness of Body: Regain half your Ki points and enter a temporary state of Wholeness where you regain Ki Points and have an extra Bonus action.
- Restores 3 x Monk Levelhit points
- Wholeness of Body(Condition): Affected entity has an extra Bonus action and recovers 1Ki Point every turn.
- Duration: 3 turns
- Range: Self
- Action
- Recharge: Long rest
Level 9
- Ki Resonation: Punch: Hit a creature with your bare fists, making the ki in its body Resonate with yours. You can then make the ki explode with Ki Resonation: Blast.
- Resonating Ki(Condition): The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode.
- Duration: 10 turns
- Attack Roll
- Melee: 1.5 m / 5 ft
- Damage:1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
- Action
- Ki Resonation: Punch (Bonus Action): Hit a creature with your bare fists, making the ki in its body Resonate with yours. You can then make the ki explode with Ki Resonation: Blast.
- Resonating Ki(Condition): The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode.
- Duration: 10 turns
- Attack Roll
- Melee: 1.5 m / 5 ft
- Damage:1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
- Bonus action
- Ki Resonation: Blast: Detonate the ki of a creature Resonating with you, hitting the creature and anyone within 5m/17ft of it. The resulting explosion causes any nearby creatures Resonating with you to also detonate. On Dexterity saving throw targets still take half damage.
- Range: 18 m / 60 ft
- 1Ki Point
- Recharge: Per Turn
- Damage:3d6 (3~18) Force (Dexterity save to halve)
Level 11
- Tranquility: Long Rests surround you with an aura of peace, granting you Sanctuary.