Wild Magic: Dark Tendrils

From Baldur's Gate 3 Wiki
Revision as of 06:49, 30 September 2023 by HiddenDragon (talk | contribs) (Created page with "{{ActionPage | summary = '''Wild Magic: Dark Tendrils''' is a special {{Class|Wild Magic Barbarian}} class action that is randomly granted when you trigger a Wild Magic roll. Every turn, you deal {{DamageType|Necrotic}} damage to every creature around you while also healing yourself. | description = Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText|1d12|Necrotic}} damage. Ad...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Wild Magic Dark Tendrils.webp

Wild Magic: Dark Tendrils is a special Wild Magic Barbarian class action that is randomly granted when you trigger a Wild Magic roll. Every turn, you deal Damage TypesNecrotic damage to every creature around you while also healing yourself.

Description

Shadowy tendrils lash outwards from you. Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points.

Properties

Details:
 Range: Self
AoE: 9 m / 30 ft (Radius)

Condition: Wild Magic: Dark Tendrils

Wild Magic: Dark Tendrils Wild Magic: Dark Tendrils

Duration: 10 turns

  • Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
  • The DC is based off your Charisma modifier

How to learn

Classes: