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Psychic
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For other possible meanings of Psychic in the game, see: Psychic (disambiguation)

Psychic is one of the damage types in the game.
- For all sources of Psychic, see Category:Sources of Psychic damage.
- For creatures weak to Psychic, see Category:Vulnerable to Psychic.
- For creatures resistant to Psychic, see Category:Resistant to Psychic.
- For creatures immune to Psychic, see Category:Immune to Psychic.
Sources of Psychic damage[edit source]
The following sections list various ways in which a player character, or creatures they summon, can deal Psychic damage.
Special actions, spells, etc. that are exclusively accessible to non-player characters are not listed.
Spells[edit source]
Class actions
Class features
- Manifestation of Mind: Unarmed attacks deal + 1d4 + Wisdom ModifierPsychic.
Special actions
Weapons
The following weapons deal Psychic damage as part of their regular attacks.
Equipment
The following equipment add Psychic damage to the wearer's attacks or can deal Psychic damage through other means.
- Bonespike Helmet: Upon Rage, inflict 2d4Psychic to nearby enemies. WIS Save (Weapon action DC) to halve damage.
- Boots of Psionic Movement: A githyanki wearer who casts Fly gains +1d4Psychic on their next weapon attack.
- Circlet of Psionic Revenge: When succeeding a saving throw, deal 1d4Psychic to the attacker.
- Githyanki Greatsword (Psionic): A githyanki wielder deals an additional 1d4Psychic with this weapon.
- Silver Sword of the Astral Plane: A githyanki wielder deals an additional 1d6Psychic with this weapon.
- Slinging Shoes: This item deals +2d4Psychic when thrown.
- Soulbreaker Greatsword: A githyanki wielder deals an additional 1d4Psychic with this weapon.
- Strange Conduit Ring: When concentrating, weapon attacks deal +1d4Psychic.
Interactions
- Braindrain Gloves: Inflict Mental Fatigue upon dealing psychic damage.
- Psionic Ward Armour: A githyanki wearer gains resistance to psychic.