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Mattis is a Tiefling trader in Baldur's Gate 3. Mischievous but good-natured, he works as a scam artist for Mol's gang of Tiefling refugee children to take care of himself and his little sister Silfy.
Collector of Valued Objects | |||||||
Mattis | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 5 | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 25kg / 50lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | Druid Grove | ||||||
Family | Silfy (sister) | ||||||
Allies | Mol | ||||||
3d model | |||||||
File:Mattis 3Dmodel.png |
Notable Items Sold
None of Mattis' special rings have any actual magic effects in-game.
Chapter One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
He can be first encountered trying to scam passersby in the Druid Grove with his sister Silfy. When first spoken to, he might comment on the player's race, being wary of or remarking he has never seen anyone like the player before if they are a more exotic race. Regardless of this first interaction, he will show the player a magic trick making a ring appear and encouraging the player to take it, calling it "lucky". The player can take the ring normally or, after calling out the magic trick, make it disappear with a magic trick themselves by passing a Sleight of Hand check. In either case, when the ring has been taken Mattis will present a coin and ask the player to call heads or tails, and regardless of the player's choice the chosen outcome will occur, supposedly demonstrating the ring's magical property. Mattis then claims to have many such rings and tries to make the player buy something from his inventory.
Before and after looking at his wares, Silfy will try to steal back the magic ring as well as some of the player's possessions, usually some Gold and a gemstone. If the player passes a passive Perception check, they can catch Silfy in the act and take back the possessions. If failed, another passive Perception check will trigger which, if passed, starts the quest Find Your Belongings.
Instead of looking at his wares, the player can ask Mattis to repeat the coin trick, claiming that one demonstration wasn't enough to convince them of the ring's magic properties. This can be repeated up to six times, after which an exhausted Mattis will directly ask the player to look at his wares or leave.
Throughout this conversation, s have special interaction options that allow the player to identify the tricks and scams that Mattis is using, leading to him ultimately letting the player leave without trying to steal from them.
If Save the Refugees is completed and the Tiefling Refugees are preparing to leave the Druid Grove, Mattis can be found arguing with Mol over all the items he wants to take with him.