Thrown is a weapon property that allows a weapon to be used as a projectile with the or actions.
A melee weapon with this property can be thrown for a ranged attack, and will benefit from the creature's Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if throwing a Dagger, which has both Thrown and Finesse, the thrower's Dexterity Modifier is used for the attack and damage rolls.
List of thrown weapons[edit | edit source]
Unique thrown weapons[edit | edit source]
The weapons listed below possess the Thrown attribute, while other weapons of their same type typically do not.
Dwarven Thrower - Warhammer +2
Orphic Hammer - Warhammer +3
Returning Pike - Pike +1
Weapons that interact with throwing[edit | edit source]
Bloodthirst - When thrown, returns to the owner due to its permanent
Bound Weapon condition.
Comeback Handaxe - When thrown, returns to the thrower and damages them.
Dwarven Thrower - When thrown, returns to the owner. If thrown by a Dwarf (or a character as one) it deals an extra 1d8
Bludgeoning damage - or 2d8
Bludgeoning if the target is Large, Huge or Gargantuan.
Lightning Jabber - When thrown, deals an additional 1d4
Lightning damage.
Nyrulna - When thrown, deals 3d4
Thunder damage in a
6 m / 20 ft blast, and returns to its owner.
Returning Pike - When thrown, returns to its owner.
Slinging Shoes - While arguably not a weapon proper, this item - when thrown - deals an additional 2d4
Psychic damage, and returns to its owner.
Temporary sources of the Thrown property[edit | edit source]
Any weapon can be given the Thrown property via the magical effect, which is a possible outcome of the Wild Magic Barbarian Wild Magic table.
Related items[edit | edit source]
+1 to Throw Attack Rolls[edit | edit source]
+1d4 to Throw Damage[edit | edit source]
+1d4 to Thrown Damage[edit | edit source]
+1d6 to Thrown Damage[edit | edit source]
+2 to Thrown Damage[edit | edit source]
Notes[edit | edit source]
- In most cases, unless explicitly stated in a weapon's properties (e.g. 1d4
Lightning from a
Lightning Jabber), additional damage found inherently on weapons with the
Thrown property, such as the 1d4
Radiant on
Shining Staver-of-Skulls, does not apply damage when thrown; however, additional weapon damage from other sources, such as the 1d6
Fire on
Helldusk Gloves, apply damage when thrown.
Bugs[edit | edit source]
- When initiating combat with a character using a returning throwing weapon, it does not trigger the returning property. This only triggers once they are actively in turn-order.
- In many cases, thrown attacks trigger effects that are described as only affecting unarmed attacks. It is not clear whether this is intentional behavior or a bug relating to the fact that the attacker's hand is empty when the attack actually lands.
- Throwing weapons when dual wielding interacts with fighting styles in the following way: the fighting style applied depends on the weapon that is not thrown and remains equipped. For instance, if a Trident and a Dagger are equipped (using the Dual Wielder feat), throwing the Dagger applies the Great Weapon Fighting style (and damage dices are rerolled if applicable) since the Trident is equipped as a two-handed weapon. On the other hand, if the Trident is thrown, the Dueling style damage bonus is applied.