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Grym

From bg3.wiki
Revision as of 22:44, 16 September 2023 by Majesstic (talk | contribs) (→‎Combat Tactics: copyedits)

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Eternal Protector of the Forge
Grym
Grym-npc.webp
Stats
Level 8

STR

24
(+7)

DEX

6
(-2)

CON

24
(+7)

INT

3
(-4)

WIS

11

CHA

1
(-5)
Creature Race Icon.png  Race Golem
Creature Type Icon.png  Type Construct
HP Icon.png  HP 300
Creature AC Icon.png  AC 18
Creature Speed Icon.png  Movement Speed 11m / 37ft
Creature Size Icon.png  Size Large
Weight Icon.png  Weight 5000kg / 10,000lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative -2
Passive features
Resistances
Immune to all SlashingImmune to all PiercingImmune to all BludgeoningImmune to all AcidImmune to all ThunderImmune to all NecroticImmune to all FireImmune to all LightningImmune to all ColdImmune to all PsychicImmune to all PoisonImmune to all RadiantImmune to all Force
Character information
Location The Adamantine Forge
Model
Grym Model.png


Grym is a powerful Construct that eternally protects The Adamantine Forge. It cannot be damaged without becoming Superheated first.

About Grym

Grym is the eternal golem guardian of The Adamantine Forge hidden away in Grymforge. It is made of adamantine and defends the forge against any who might try to use it.

If the Adamantine Forge is used, Grym will activate and attempt to destroy its users.

Abilities

Awaken:

Grym spends its first turn readying for combat.

Slam:

Hit a target and possibly knock it Prone.

D8 Bludgeoning.png 4d8 + 7 (11~39) Damage TypesBludgeoning (Strength save to negate)

Quake:

Stomp the ground to cause a massive shockwave and knock nearby creatures Prone.

D4 Bludgeoning.png 3d4 (3~12) Damage TypesBludgeoning
  •  Range: 12 m / 40 ft

Combat Tactics

Grym is immune to all types of damage and can send melee attackers Reeling. Its Adamantine Skin passive causes Grym to be unable to take damage until it has been Superheated by standing in lava. This will also remove its Intense Adamantine Backlash passive. Once superheated, Damage TypesBludgeoning damage is most effective against Grym.

New Resistances when superheated:Resistant to all SlashingResistant to all PiercingVulnerable to BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticImmune to all FireImmune to all LightningResistant to all ColdImmune to all PsychicImmune to all PoisonImmune to all RadiantResistant to all Force

Grym's Vengeful Guardian passive causes it to chase and attack the creature that most recently damaged it, which can be utilised to lure the golem into lava - or even beneath the hammer of the The Adamantine Forge itself. Pulling the forge lever while Grym is standing on the central anvil will hammer it for 150 damage and knock it Prone. However, using the forge to damage Grym immediately removes Grym's Superheated condition and can even summon a group of Magma Mephits. Regardless of your approach, keep at least one party member by the lava valve, since the lava will recede after two turns, making the golem invincible again.

Before the fight it is wise to spread out your party, placing your casters in the back and melee up front near the gate where Grym will appear. Using elixirs such Elixir of Hill Giant Strength and Elixir of the Colossus will give a notable boost for your melee fighters. Before turning the valve, ensure all party members are standing on raised areas and enter Turn-Based Mode to prepare additional short duration buffs. It is almost a must to give one of your melee characters Haste for the extra attack and added AC. Applying weapon oils such as the Oil of Accuracy helps boost your Attack Rolls high enough to more easily beat Grym's high AC. Lastly, ensure you use weapons that deal Damage TypesBludgeoning damage to exploit Grym's vulnerability.

Notable Loot

Gallery

Achievements

A-A Grym Fate.jpg

A Grym Fate
Kill the Adamantine Golem without using the Forge Hammer.

Trivia and Notes

There is a Steam achievement for defeating Grym without using the forge hammer called, A Grym Fate. Despite his larger amount of HP and high AC, proper preparation with bludgeoning type weapons on a Fighter and/or Barbarian will quickly wear him down