Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Alchemist Argram is a duergar alchemist who is a part of Corsair Greymon'sCorsair Greymon's crew in the Underdark during Act One.
You tryin' to tip us over? Stop moving, idiot.
Argram, on a raft


Involvement edit

Act One edit

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to Grymforge. If failing the check, or choosing violence, Greymon attacks and Argram joins the battle on his side.

Combat edit

Attacks and abilities edit

Fire BoltFire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Duergar InvisibilityDuergar Invisibility (Action)
Become Invisible.
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
Maiming StrikeMaiming Strike (Action)   –  War Pick
Damage: 2~5
1d4 + 1WeaponWeapon

Possibly Maims Maims your target. They can't move.

Flying creatures can't be Maimed.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  War Pick
Damage: 1~8
1d8PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Misty StepMisty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Piercing StrikePiercing Strike (Action)   –  War Pick
Damage: 1~8
1d8PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Weakening StrikeWeakening Strike (Action)   –  War Pick
Damage: 2~5
1d4 + 1WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Allies edit

Loot edit

External links edit