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Table structure:
- name - String
- display_name - String
- description - Wikitext
This table has 47 rows altogether.
Page | name | display name | description |
---|---|---|---|
Blinded (status group) (edit) | SG_Blinded | Blinded | This group includes vision-impairing status similar to . While blinded by one of these conditions, many reactions will be unavailable such as , , or . Creatures who do not rely on vision will generally be immune to all blinding conditions. |
Charmed (status group) (edit) | SG_Charmed | Charmed | |
Cursed (status group) (edit) | SG_Cursed | Cursed | |
Diseased (status group) (edit) | SG_Disease | Diseased | Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities. |
Frightened (status group) (edit) | SG_Frightened | Frightened | is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:
|
Incapacitated (status group) (edit) | SG_Incapacitated | Incapacitated | This status group includes any condition that can alter or prevent the actions a character normally has available to them. |
Poisoned (status group) (edit) | SG_Poisoned | Poisoned | is the representative condition for the type. |
Polymorphed (status group) (edit) | SG_Polymorph | Polymorphed | is the representative condition for the type. This status group usually contains conditions that transform's the affected entities' body or shape. |
Prone (status group) (edit) | SG_Prone | Prone | Conditions that knock you prone, usually , have the following effects:
|
SG Approaching (edit) | SG_Approaching | ||
SG CanBePickedUp (edit) | SG_CanBePickedUp | ||
SG Charmed Subtle (edit) | SG_Charmed_Subtle | ||
SG Condition (edit) | SG_Condition | ||
SG Confused (edit) | SG_Confused | ||
SG DetectThoughts (edit) | SG_DetectThoughts | ||
SG DifficultTerrain (edit) | SG_DifficultTerrain | Conditions in this status group affect the entities' movement speed. |
|
SG Disguise (edit) | SG_Disguise | ||
SG Dominated (edit) | SG_Dominated | Conditions in this status group generally grant control of the affected entity to whoever applied the condition. |
|
SG Doppelganger (edit) | SG_Doppelganger | ||
SG DropForNonMutingDialog (edit) | SG_DropForNonMutingDialog | Conditions in this status group are temporarily disabled if the character with them is initiated in dialogue. |
|
SG Drunk (edit) | SG_Drunk | ||
SG Exhausted (edit) | SG_Exhausted | ||
SG Fleeing (edit) | SG_Fleeing | Conditions in this status group cause the affected entity to flee from whomever applied the condition. |
|
SG Helpable Condition (edit) | SG_Helpable_Condition | Conditions in this status group can be removed by the action. |
|
SG HexbladeCurse (edit) | SG_HexbladeCurse | ||
SG Ignore AOO (edit) | SG_Ignore_AOO | ||
SG Invisible (edit) | SG_Invisible | ||
SG Light (edit) | SG_Light | ||
SG Mad (edit) | SG_Mad | ||
SG None (edit) | SG_None | ||
SG Paralyzed (edit) | SG_Paralyzed | ||
SG Petrified (edit) | SG_Petrified | ||
SG Poisoned Story Nonremovable (edit) | SG_Poisoned_Story_Nonremovable | ||
SG Poisoned Story Removable (edit) | SG_Poisoned_Story_Removable | ||
SG Polymorph BeastShape (edit) | SG_Polymorph_BeastShape | ||
SG Polymorph BeastShape NPC (edit) | SG_Polymorph_BeastShape_NPC | ||
SG Possessed (edit) | SG_Possessed | ||
SG Rage (edit) | SG_Rage | ||
SG RemoveOnRespec (edit) | SG_RemoveOnRespec | Conditions in this status group are removed if the character they are on is respecced. |
|
SG Restrained (edit) | SG_Restrained | ||
SG ScriptedPeaceBehaviour (edit) | SG_ScriptedPeaceBehaviour | ||
SG Sleeping (edit) | SG_Sleeping | ||
SG Stunned (edit) | SG_Stunned | ||
SG Surface (edit) | SG_Surface | ||
SG Taunted (edit) | SG_Taunted | ||
SG WeaponCoating (edit) | SG_WeaponCoating | ||
Unconscious (status group) (edit) | Unconscious | Unconscious |