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View table: status_groups

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Table structure:

  1. name - String
  2. display_name - String
  3. description - Wikitext

This table has 47 rows altogether.

Recreate data.

Page name display name description
Blinded (status group) (edit) SG_Blinded Blinded

This group includes vision-impairing status similar to Blinded Blinded. While blinded by one of these conditions, many reactions will be unavailable such as Opportunity Attack Opportunity Attack, Hellish Rebuke Hellish Rebuke, or Deflect Missiles Deflect Missiles. Creatures who do not rely on vision will generally be immune to all blinding conditions.

Charmed (status group) (edit) SG_Charmed Charmed
Cursed (status group) (edit) SG_Cursed Cursed
Diseased (status group) (edit) SG_Disease Diseased

Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities.

Frightened (status group) (edit) SG_Frightened Frightened

Frightened Frightened is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:

Incapacitated (status group) (edit) SG_Incapacitated Incapacitated

This status group includes any condition that can alter or prevent the actions a character normally has available to them.

Poisoned (status group) (edit) SG_Poisoned Poisoned

Poisoned Poisoned is the representative condition for the type.

Polymorphed (status group) (edit) SG_Polymorph Polymorphed

Polymorphed Polymorphed is the representative condition for the type. This status group usually contains conditions that transform's the affected entities' body or shape.

Prone (status group) (edit) SG_Prone Prone

Conditions that knock you prone, usually Prone Prone, have the following effects:

SG Approaching (edit) SG_Approaching
SG CanBePickedUp (edit) SG_CanBePickedUp
SG Charmed Subtle (edit) SG_Charmed_Subtle
SG Condition (edit) SG_Condition
SG Confused (edit) SG_Confused
SG DetectThoughts (edit) SG_DetectThoughts
SG DifficultTerrain (edit) SG_DifficultTerrain

Conditions in this status group affect the entities' movement speed.

SG Disguise (edit) SG_Disguise
SG Dominated (edit) SG_Dominated

Conditions in this status group generally grant control of the affected entity to whoever applied the condition.

SG Doppelganger (edit) SG_Doppelganger
SG DropForNonMutingDialog (edit) SG_DropForNonMutingDialog

Conditions in this status group are temporarily disabled if the character with them is initiated in dialogue.

SG Drunk (edit) SG_Drunk
SG Exhausted (edit) SG_Exhausted
SG Fleeing (edit) SG_Fleeing

Conditions in this status group cause the affected entity to flee from whomever applied the condition.

SG Helpable Condition (edit) SG_Helpable_Condition

Conditions in this status group can be removed by the Help Help action.

SG HexbladeCurse (edit) SG_HexbladeCurse
SG Ignore AOO (edit) SG_Ignore_AOO
SG Invisible (edit) SG_Invisible
SG Light (edit) SG_Light
SG Mad (edit) SG_Mad
SG None (edit) SG_None
SG Paralyzed (edit) SG_Paralyzed
SG Petrified (edit) SG_Petrified
SG Poisoned Story Nonremovable (edit) SG_Poisoned_Story_Nonremovable
SG Poisoned Story Removable (edit) SG_Poisoned_Story_Removable
SG Polymorph BeastShape (edit) SG_Polymorph_BeastShape
SG Polymorph BeastShape NPC (edit) SG_Polymorph_BeastShape_NPC
SG Possessed (edit) SG_Possessed
SG Rage (edit) SG_Rage
SG RemoveOnRespec (edit) SG_RemoveOnRespec

Conditions in this status group are removed if the character they are on is respecced.

SG Restrained (edit) SG_Restrained
SG ScriptedPeaceBehaviour (edit) SG_ScriptedPeaceBehaviour
SG Sleeping (edit) SG_Sleeping
SG Stunned (edit) SG_Stunned
SG Surface (edit) SG_Surface
SG Taunted (edit) SG_Taunted
SG WeaponCoating (edit) SG_WeaponCoating
Unconscious (status group) (edit) Unconscious Unconscious