Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Status groups

From bg3.wiki

Status groups are groups a condition may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interactions. For example SG_RemoveOnRespec makes conditions get removed if you respec, while SG_Cursed marks a condition for things like Remove CurseRemove Curse.

Here is a list of all Status Groups. Click the links for their main pages containing all conditions that are part of them and everything that interacts with that status group.


Value Display Name Description

SG_Approaching

-

SG_Blinded

BlindedBlinded

This group includes vision-impairing status similar to Blinded Blinded. While blinded by one of these conditions, many reactions will be unavailable such as Opportunity Attack Opportunity Attack, Hellish Rebuke Hellish Rebuke, or Deflect Missiles Deflect Missiles. Creatures who do not rely on vision will generally be immune to all blinding conditions.

SG_CanBePickedUp

-

SG_Charmed

CharmedCharmed

Conditions in this group are mental effects that influence how affected creatures act. The most severe of these conditions cause affected creatures to be completely controlled another creature.

SG_Charmed_Subtle

-

SG_Condition

-

SG_Confused

-

SG_Cursed

CursedCursed

It is a group of magical conditions that hinder or harm during combat.

SG_DetectThoughts

-

SG_DifficultTerrain

-

Conditions in this status group affect the entities' movement speed.

SG_Disease

DiseasedDiseased

Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities.

SG_Disguise

-

SG_Dominated

-

Conditions in this status group generally grant control of the affected entity to whoever applied the condition.

SG_Doppelganger

-

SG_DropForNonMutingDialog

-

Conditions in this status group are temporarily disabled if the character with them is initiated in dialogue.

SG_Drunk

-

SG_Exhausted

-

SG_Fleeing

-

Conditions in this status group cause the affected entity to flee from whomever applied the condition.

SG_Frightened

FrightenedFrightened

Frightened Frightened is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:

SG_Helpable_Condition

-

Conditions in this status group can be removed by the Help Help action.

SG_HexbladeCurse

-

SG_Ignore_AOO

-

SG_Incapacitated

IncapacitatedIncapacitated

This status group includes any condition that can alter or prevent the actions a character normally has available to them.

SG_Invisible

-

SG_Light

-

SG_Mad

-

SG_None

-

SG_Paralyzed

-

SG_Petrified

PetrifiedPetrified

Conditions in this group incapacitate affected creatures through petrification.

SG_Poisoned

PoisonedPoisoned

Poisoned Poisoned is the representative condition for the type.

SG_Poisoned_Story_Nonremovable

-

SG_Poisoned_Story_Removable

-

SG_Polymorph

PolymorphedPolymorphed

Polymorphed Polymorphed is the representative condition for the type. This status group usually contains conditions that transform's the affected entities' body or shape.

SG_Polymorph_BeastShape

-

SG_Polymorph_BeastShape_NPC

-

SG_Possessed

-

SG_Prone

ProneProne

Conditions that knock you prone, usually Prone Prone, have the following effects:

SG_Rage

-

SG_RemoveOnRespec

-

Conditions in this status group are removed if the character they are on is respecced.

SG_Restrained

-

This group encompasses conditions which physically impair a creature's movement.

SG_ScriptedPeaceBehaviour

-

SG_Sleeping

-

SG_Stunned

StunnedStunned

Conditions in this group generally prevent affected creatures from taking any type of actions.

SG_Surface

-

SG_Taunted

-

SG_Unconscious

UnconsciousUnconscious

SG_WeaponCoating

-