Astral Plane: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Changed Digital Deluxe artbook to Digital Artbook)
No edit summary
Line 3: Line 3:
The '''Astral Plane''' is a [[location]] in the Astral Sea.  
The '''Astral Plane''' is a [[location]] in the Astral Sea.  
[[File:Astral Map 1.png|thumb|Astral Sea map in Act I]]
[[File:Astral Map 1.png|thumb|Astral Sea map in Act I]]
== Act One ==
[[File:Screen Astral Plane South East A.jpg|thumb|The view looking southeast from the starting area of '''Astral Plane''']]
During [[The Githyanki Warrior]] in [[Crèche Y'llek]], you may choose to use the Planecaster to enter the [[Mysterious Artefact]].
Doing so will bring you to the Astral Plane, where you will meet your [[Dream Guardian]] and learn that they are living there.


== Act 3 ==
== Overview ==
At the beginning of Act Three, your party will set up camp in [[Wyrm's Lookout]]. During the night, you will be attacked by some githyanki monks, and will have three turns to escape through the nearby portal to the Astral Plane.
The Astral Plane is a location inside the [[Mysterious Artefact]], accessible during plot events,.  
[[File:Astral Map 2.png|thumb|Astral Sea map in Act III]]
In the Astral Plane, you will meet your [[Dream Guardian]] in its true form, the [[mind flayer]] [[The Emperor]]. You have the option to join its fight against the monks. If you side with it, it'll explain its history and you'll meet [[Orpheus|Prince Orpheus]]. The Emperor will give you an [[Astral-Touched Tadpole]] and offer to help you evolve into a mind flayer.


A portal will open back to Wyrm's Lookout on the Material Plane. This will return you to your campsite in Wyrm's Lookout. Once you leave camp, you'll come to [[Rivington]].
Entering the Astral Plane imparts the condition [[Astral Gravity (Condition)|Astral Gravity]] on all characters in your party.


== Environment ==
=== Access ===
Entering the '''Astral Plane''' imparts the condition [[Astral Gravity (Condition)|Astral Gravity]] on all characters in your party.
The Astral Prism can be accessed during Act One, through the Plancaster in [[Crèche Y'llek]]'s Inquisitor's Chamber, and during Act Three, from a portal in [[Wyrm's Lookout]].


==Related Locations==
=== Characters ===
* [[Crèche Y'llek]]
* [[Dream Visitor]]
* [[Wyrm's Lookout]]
* [[The Emperor]]
* [[Orpheus]]


==Related Quests==
=== Related quests ===
* [[Discover the Artefact's Secrets]]
* [[Discover the Artefact's Secrets]]
* [[Help Your Protector]]
* [[Help Your Protector]]
Line 30: Line 25:
* [[The Githyanki Warrior]]
* [[The Githyanki Warrior]]


== Notable Loot ==
== Quests ==
* {{RarityItem|Boots of Uninhibited Kushigo}} - Looted from [[Prelate Lir'i'c]] at the beginning of [[Act Three]]
=== Act One ===
* [[Divine Bone Shard]] - Beside a Dead Githyanki (x-160 y-1151)
{{main|The Githyanki Warrior}}
* [[Divine Bone Shard]] - Behind the portal to Crèche Y'llek (x-1785 y-330)
[[File:Screen Astral Plane South East A.jpg|thumb|The view looking southeast from the starting area of '''Astral Plane''']]
During [[The Githyanki Warrior]] in [[Crèche Y'llek]], you may choose to use the Planecaster to enter the [[Mysterious Artefact]].
Doing so will bring you to the Astral Plane, where you will meet your [[Dream Guardian]] and learn that they are living there.


==Notable NPCs==
=== Act Three ===
* [[Dream Visitor]]
{{main|Help Your Protector}}
At the beginning of Act Three, your party will set up camp in [[Wyrm's Lookout]]. During the night, you will be attacked by some githyanki monks, and will have three turns to escape through the nearby portal to the Astral Plane.
[[File:Astral Map 2.png|thumb|Astral Sea map in Act III]]
In the Astral Plane, you will meet your [[Dream Guardian]] in its true form, a [[mind flayer]] called [[the Emperor]]. You have the option to join its fight against the monks. If you side with it, it'll explain its history and you'll meet [[Orpheus|Prince Orpheus]]. The Emperor will give you an [[Astral-Touched Tadpole]] and offer to help you evolve into a mind flayer.
 
A portal will open back to Wyrm's Lookout on the Material Plane. This will return you to your campsite in Wyrm's Lookout. Once you leave camp, you'll come to [[Rivington]].
 
== Notable loot ==
* {{RarityItem|Boots of Uninhibited Kushigo}} – Looted from [[Prelate Lir'i'c]] at the beginning of [[Act Three]]
* {{RarityItem|Divine Bone Shard}} – Beside a Dead Githyanki {{coords|160|115}}, and behind the portal to Crèche Y'llek {{coords|1785|330}}


==Notes==
*”The Astral Plane was designed from the ground up, building upon descriptions that characterise it as an amorphous, otherworldly location, It would need to be a strange, void-like realm visually unlike anything else in the game - fantastical even next to other fantasy environments. Our final design settled on a backdrop of bright nebulae and the remains of a dead god as our visual centrepiece.” Quote from the Digital Artbook.
==Gallery==
==Gallery==
<gallery heights="200px">
<gallery heights="200px">
Line 45: Line 49:
Frederick-senesael-larian-artblast-fredericksenesael-astralskull07.jpg|Concept art
Frederick-senesael-larian-artblast-fredericksenesael-astralskull07.jpg|Concept art
</gallery>
</gallery>
==Notes==
*”The Astral Plane was designed from the ground up, building upon descriptions that characterise it as an amorphous, otherworldly location, It would need to be a strange, void-like realm visually unlike anything else in the game - fantastical even next to other fantasy environments. Our final design settled on a backdrop of bright nebulae and the remains of a dead god as our visual centrepiece.” Quote from the Digital Artbook.


== External links ==
== External links ==

Revision as of 01:17, 29 February 2024

The Astral Plane is a location in the Astral Sea.

Astral Sea map in Act I

Overview

The Astral Plane is a location inside the Mysterious Artefact, accessible during plot events,.

Entering the Astral Plane imparts the condition Astral Gravity on all characters in your party.

Access

The Astral Prism can be accessed during Act One, through the Plancaster in Crèche Y'llek's Inquisitor's Chamber, and during Act Three, from a portal in Wyrm's Lookout.

Characters

Related quests

Quests

Act One

Main article: The Githyanki Warrior
The view looking southeast from the starting area of Astral Plane

During The Githyanki Warrior in Crèche Y'llek, you may choose to use the Planecaster to enter the Mysterious Artefact. Doing so will bring you to the Astral Plane, where you will meet your Dream Guardian and learn that they are living there.

Act Three

Main article: Help Your Protector

At the beginning of Act Three, your party will set up camp in Wyrm's Lookout. During the night, you will be attacked by some githyanki monks, and will have three turns to escape through the nearby portal to the Astral Plane.

Astral Sea map in Act III

In the Astral Plane, you will meet your Dream Guardian in its true form, a mind flayer called the Emperor. You have the option to join its fight against the monks. If you side with it, it'll explain its history and you'll meet Prince Orpheus. The Emperor will give you an Astral-Touched Tadpole and offer to help you evolve into a mind flayer.

A portal will open back to Wyrm's Lookout on the Material Plane. This will return you to your campsite in Wyrm's Lookout. Once you leave camp, you'll come to Rivington.

Notable loot

Gallery

Notes

  • ”The Astral Plane was designed from the ground up, building upon descriptions that characterise it as an amorphous, otherworldly location, It would need to be a strange, void-like realm visually unlike anything else in the game - fantastical even next to other fantasy environments. Our final design settled on a backdrop of bright nebulae and the remains of a dead god as our visual centrepiece.” Quote from the Digital Artbook.

External links