Booyahg Culk | |||||||
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Stats | |||||||
Level 2 | |||||||
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Race | Goblin | ||||||
Type | Humanoid | ||||||
HP | 13 | ||||||
AC | 11 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Goblin Camp | ||||||
Faction | Cult of the Absolute | ||||||
Experience on kill | 20 | ||||||
Act One
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Piddle and the other sleeping goblins who will attack in anger.
Conditions
- Has Disadvantage on Dexterity and Charisma Checks.
Sources of Drunk
No results
Attacks and Abilities
Main Hand Attack - Ritual Staff
Attack roll: +1 1d8 + -1 (0~7) Bludgeoning damage
Acid Splash
Casts the Acid Splash Cantrip.
DC 11 Dexterity saving throw to avoid taking damage. 1d6 (1~6) Acid damage
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Sleep
Casts the Sleep spell.
Range: 18 m / 60 ft
- Gives the Sleeping onto select targets up to a combined 24 Hit Points.
Grease
Casts the Grease spell.
DC 12 Dexterity saving throw to avoid falling Prone.
Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
- Surface is flammable and counts as Difficult Terrain.
Ray of Sickness
Casts the Ray of Sickness spell.
Attack roll: +3 2d8 (2~16) Poison damage
DC 12 Constitution saving throw to avoid becoming Poisoned.
Range: 18 m / 60 ft