Ketheric Thorm/combat

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< Ketheric Thorm
Revision as of 06:55, 4 November 2023 by Emeff (talk | contribs)

This page focuses on Ketheric Thorm's behavior during turn-based combat gameplay.

Ketheric Thorm
Alena-dubrovina-kethericportrait-1.webp
Stats
Level 11

STR

18
(+4)

DEX

13
(+1)

CON

17
(+3)

INT

12
(+1)

WIS

15
(+2)

CHA

20
(+5)
Creature Race Icon.png  Race Undead
Creature Type Icon.png  Type Undead
HP Icon.png  HP 188
Creature AC Icon.png  AC 22
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75 kg / 165 lbs
Proficiency Icon.png  Proficiency Bonus +4
Initiative Icon.png  Initiative +1
Passive features
Resistances
Resistant to non-magical SlashingResistant to non-magical PiercingResistant to non-magical Bludgeoning
Character information
Location Moonrise Towers
Mind Flayer Colony

Spells and Abilities

Command your troops to prioritise attacking a specific foe.
 Range: 24 m / 80 ft
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant damage

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.
 Range: Normal weapon range


Conditions

You and nearby allies gain a bonus to Saving throws equal to your Charisma modifier.
 Range: Self
AoE: 3 m / 10 ft (Radius)

You and any nearby fiends (and undead) gain additional damage to melee weapon attacks equal to your Charisma Modifier. The aura disappears if you fall Unconscious.
 Range: Self
AoE: 3 m / 10 ft (Radius)

Encounters

Ketheric Thorm's actual battle has three individual stages.

Phase 1

Phase 2

Phase 3

After either destroying, or liberating the Nightsong, his invulnerability is lost, and he can finally be killed. During the first stage of the boss fight, he will eventually flee to the lower levels of the Tower, towards the Mind Flayer Colony to reconvene with Lord Enver Gortash and Orin the Red, revealing himself, Gortash, and Orin as the Chosen of Myrkul, Bane, and Bhaal respectively.

If Gale uses his Netherese Orb Blast, the game can end at this very moment, allowing the party to kill Ketheric Thorm, Enver Gortash, Orin the Red and the Absolute in one fell swoop.

The latter two will leave Ketheric to retrieve the Mysterious Artefact in order to lead the Absolute's army to Baldur's Gate. During this second segment of the boss fight, which the player can bypass entirely with a successful Charisma skill check. In either case, if the Nightsong has not been destroyed, he will retrieve it once more, and either he, in the second stage or the Apostle of Myrkul in the third, will regain their invulnerability - but this can be rectified by using a Help Action on Nightsong.

Once he is defeated, he will finally die for good, allowing the party to retrieve his Netherstone, and proceed to Baldur's Gate.

Notes