- Jump distance increased by
4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to
Physical damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.
Properties
RAGE
: end of turn
: 5 :
Grants:
Notes
- The bonus damage is increased to 3 at level 9, but for melee weapons only.
Sources of Rage: Tiger Heart
Conditions with the same stack ID
Conditions with the stack ID RAGE
, only one of these can be applied at the same time:
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