Rage: Bear Heart: Difference between revisions

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'''Rage: Bear Heart ''' is a [[Wildheart]] Bonus Action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
{{ActionPage
| summary = '''Rage: Bear Heart ''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
| description = Enter a {{Cond|Rage: Bear Heart|Rage}} that makes you tough enough to stand up to any punishment.


== Description ==
You can use {{SAI|Unrelenting Ferocity}}, and have [[Damage Types#Resistance|resistance]] to all damage types except {{DamageType|Psychic}} damage.
Go into a [[Rage]] that makes you tough enough to stand up to any punishment.
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Rage Bear Heart.webp
You can use [[Unrelenting Ferocity]], and have Resistance to [[Damage Types|all damage]] except psychic damage.
| cost = bonus, rage
 
| concentration =
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| damage =
{{clear}}
| damage2 =
== Properties ==
| attack roll =
[[File:Rage Bear Heart Tooltip.png|upright=1.5|thumb|right|In-game tooltip]]
| recharge =
 
| duration =
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| range = self
 
| aoe =
''Only available in combat''
| aoe m =
 
| aoe ft =
* Damage: <code>Weapon Damage (Melee) + 2</code>
| save =
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
| additional =  
 
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
{| role="presentation" class="wikitable mw-collapsible"
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart
| <strong>[[File:Rage Bear Heart Condition Icon.png|frameless|upright=0.1]] Rage: Bear Heart</strong>
| condition = Rage: Bear Heart
|-
| condition duration = 10
| <code>[[File:Duration Icon.png|frameless|upright=0.1]]Duration: 10 turns</code>
| condition2 = Rage Impeded
 
| condition2 duration = Permanent
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
| class learns at level 3 = Wildheart
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
| notes =
* Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
|}
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
* The damage resistance component {{em|does not}} get impeded by wearing heavy armour unlike all other variants.
}}
{{BarbarianNavbox}}

Revision as of 16:40, 9 March 2024

Rage Bear Heart.webp

Rage: Bear Heart is a Wildheart Barbarian bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.

Description

Enter a Rage: Bear Heart Rage that makes you tough enough to stand up to any punishment.

You can use Unrelenting Ferocity Unrelenting Ferocity, and have resistance to all damage types except Damage TypesPsychic damage.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].

Variants

Condition: Rage: Bear Heart

Rage: Bear Heart Rage: Bear Heart

Duration: 10 turns

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • This variant of Rage Rage does not receive a damage increase at level 9.
  • The damage bonus is only applied to weapon attacks using Strength (i.e. not finesse weapons using Dexterity). This is not true of the base Rage variant.
  • The damage resistance component does not get impeded by wearing heavy armour unlike all other variants.