Rage: Bear Heart: Difference between revisions

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[[File:Rage Bear Heart Icon 2.png|frameless|right]]
{{ActionPage
[[Category:Class Actions]][[Category:Bonus Actions]]
| summary = '''Rage: Bear Heart ''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
'''Rage: Bear Heart ''' is a [[Wildheart]] [[Barbarian]] Bonus Action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
| description = Enter a {{Cond|Rage: Bear Heart|Rage}} that makes you tough enough to stand up to any punishment.
 
| extra description = You can use {{SAI|Unrelenting Ferocity}}, and have Resistance to all damage types except {{DamageType|Psychic}} damage.
== Description ==
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
Go into a [[Rage]] that makes you tough enough to stand up to any punishment.
| image = Rage Bear Heart.webp
 
| cost = bonus, rage
You can use [[Unrelenting Ferocity]], and have [[Damage Types#Resistance|Resistance]] to all damage types except psychic damage.
| concentration =  
 
| damage =  
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| damage2 =  
 
| attack roll =
== Properties ==
| recharge =
{{InfoBlob|{{Action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| duration =
 
| range = self
''Only available in combat.''
| aoe =
 
| aoe m =
* {{Range|Self}}
| aoe ft =
 
| save =
{| role="presentation" class="wikitable mw-collapsible"
| additional =
| <strong>[[File:Rage Bear Heart Condition Icon 3.png|frameless|upright=0.12]] Rage: Bear Heart</strong>
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
|-
| condition = Rage: Bear Heart
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| condition duration = 10
 
| condition2 = Rage Impeded
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
| condition2 duration = Permanent
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
| class learns at level 3 = Wildheart
* Cannot cast or concentrate on [[Spells|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
| notes =
|}
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
 
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
== At Higher Levels ==
* The damage resistance component {{em|does not}} get impeded by wearing heavy armour unlike all other variants.
At level 9, the bonus damage to attacks granted by Rage increases to +3. At level 16, it increases to +4.
}}
 
{{BarbarianNavbox}}
''(Note: Levels 6 and above are not yet available in Early Access.)''

Latest revision as of 03:16, 28 April 2024

Rage Bear Heart.webp

Rage: Bear Heart is a Wildheart Barbarian bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.

Description

Enter a Rage: Bear Heart Rage that makes you tough enough to stand up to any punishment.

You can use Unrelenting Ferocity Unrelenting Ferocity, and have Resistance to all damage types except Damage TypesPsychic damage.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].

Condition: Rage: Bear Heart

Rage: Bear Heart Rage: Bear Heart

Duration: 10 turns

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • This variant of Rage Rage does not receive a damage increase at level 9.
  • The damage bonus is only applied to weapon attacks using Strength (i.e. not finesse weapons using Dexterity). This is not true of the base Rage variant.
  • The damage resistance component does not get impeded by wearing heavy armour unlike all other variants.