Cargo query
Showing below up to 100 results in range #111 to #210.
[[{{{page}}}|Bhaalspawn Essence: Illasera]]
- When Illasera's ghost dies, Sarevok will be permanently Hastened and will be unaffected by Paralysis, Restraints, or any attempts to reduce his movement speed.
[[{{{page}}}|Bhaalspawn Essence: Sendai]]
- When Sendai's ghost dies, Sarevok will have his Armour Class increased by 6.
- Pigs are smart and pigs are fun - that's why Dolly made you one!
- The black hole pulls nearby creatures and deals 7~34Force damage. The nearby area is Difficult Terrain and can Slow creatures within it.
- Intelligence saving throw
[[{{{page}}}|Black Tentacles]]
- Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage
- Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
- Prone
- Unconscious
- Creatures that approach the barrier are slit and sliced and cut and carved like so much meat on a blood-grouted block.
- Affected entities take 6d10Slashing damage per turn.
- Affected entities can make a DC 15 Dexterity saving throw on the initial application to halve the damage.
- Affected entities can make a Dexterity saving throw equal or higher to the caster's Spell Save DC on subsequent applications to halve the damage.
- Has Resistance against Bludgeoning, Piercing, and Slashing damage.
[[{{{page}}}|Blazing Retaliation]]
- Affected entity has a +1 bonus to Armour Class
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
- Gains a +1d4 bonus to Attack rolls and Saving throws.
[[{{{page}}}|Blessing of Selûne]]
- Selûne's radiance protects you against the lesser effects of the shadow curse. But beware - even Her light cannot guard against the darkest shadows.
- Permits safe passage through some of the Shadow-Cursed Lands without a light source.
- Resistant to Necrotic damage.
[[{{{page}}}|Blessing of the Trickster]]
Has Advantage on Stealth Checks.
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
- At the end of each turn, there is a chance the affected entity gets Blinked to the Ethereal Plane, where it can't be harmed, seen or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.
Grants:
[[{{{page}}}|Blinked to the Ethereal Plane]]
- Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
- At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
- Affected entity has a +1d6 bonus to Attack Rolls, Ability Checks, and Saving throws until the next Long Rest.
- Restrained due to sickness and bloat.
[[{{{page}}}|Blocked by Bhaalist Mischief]]
- This door cannot be opened until the Farslayer is defeated.
[[{{{page}}}|Blood Sacrifice]]
- Gains a +1d4 bonus to Attack rolls and Saving throws.
[[{{{page}}}|Blood-draw Sickness]]
- Nothing is ever free - until the next long rest the affected entity has a -1 to all dice rolls.
Hit point maximum reduced. Creature will die if its hit point maximum is reduced to 0.
[[{{{page}}}|Blood-scent Frenzy]]
- Affected entity has Advantage on melee attacks against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant, or an elemental.
- Feels a bit woozy. -1 to all Attack Rolls, Saving Throws, and most Ability Checks. Disappears after Long Rest.
- Can be cured by Lesser Restoration
- Creature can attack three times. It regains 3d8hit points if it lands a killing blow.
- Gains as a bonus action.
- This Undead heals 4d6hit points at the start of every turn while it is within The Dead Wastes.
[[{{{page}}}|Bludgeon the Weak]]
- Affected entity is Vulnerable to Bludgeoning damage for 3 turns, or until it takes damage.
- Attackers have Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.
[[{{{page}}}|Bolstering Brew]]
- Affected entity's Strength score is increased by 5 while it is infused with Thisobald's current brew.
[[{{{page}}}|Bolstering Magic: Boon]]
- Bolstered by wild magic. Has a +1d4 bonus to Attack Rolls and Ability Checks
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
[[{{{page}}}|Boon of Servitude]]
- Armour Class increased by 2. Regains 2d4+Spellcasting Modifierhit points each turn.
[[{{{page}}}|BOOOAL's Blessing]]
- Advantage on Attack rolls against Bleeding creatures, as long as there are Kuo-toa to worship BOOOAL.
[[{{{page}}}|BOOOAL's Faithful]]
- Chance to apply Bleeding to targets.
- Affected Entity is able to cast once per long rest.
- This relic is bound to its current owner by a powerful aura.
- Bound items cannot be removed from your inventory.
- Ritually bound to its wielder.
- The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when Thrown.
- On Damage Rolls, roll twice and use the higher result.
[[{{{page}}}|Brand of the Silverlight]]
- Cannot turn Invisible.
[[{{{page}}}|Breathless Lungs]]
- Mystic Carrion can't be Silenced while his lungs are still intact.
- While in the vicinity of Thisobald's Spoiled Brew, this creature takes 1d6Necrotic every turn.
[[{{{page}}}|Brewed-Up Bellyglummer]]
- Suffers Disadvantage on Attack rolls and Ability Checks
- Affected entity takes 1d6Poison damage at the end of its next turn.
- 2d6 (2~12) Cold damagedamage per turn
- Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage.
[[{{{page}}}|Broken Promises]]
- Strength is increased by 2 for Duration: Until Long rest.
- Strength is decreased indefinitely by 1 after Long Rest.
- Has Disadvantage on Dexterity saving throws.
[[{{{page}}}|Bull's Strength]]
- Has Advantage on Strength Checks.
- Weight Limit doubled.
- A nearby shadar-kai is imposing Disadvantage on this creature's Saving throws.
[[{{{page}}}|Burden of Time Aura]]
- Beasts and Humanoids have Disadvantage on Saving Throws while within 3 m / 10 ft of this creature. Elves are unaffected by this temporal magic.
- Takes 1d4Fire damage per turn.
- Can be removed with the Healing Type Potion or gaining Wet. action, using a
- Immune from if Wet.
- action can be used on Burning characters and/or objects.
- The hatchery waters burn through all those who'd intrude upon it.
[[{{{page}}}|Burning Fiercely]]
- Fire damage has ignited Thisobald's special brew, letting him use .
[[{{{page}}}|Burst of Accuracy]]
- You have a +1d4 bonus to attack rolls after using Action Surge.
- Buthir is enraged! Strength increased by 4, Armour Class reduced by 2.
Tactician Difficulty:
- Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical damage.
- Can spell slot. without expending a
[[{{{page}}}|Call of the Dark Lady]]
- When it starts its turn in a Lightly or Heavily Obscured area, the affected entity takes 1d4Necrotic. Attacks made by the Justiciar in its Umbral Form deal an additional 1d6Necrotic damage to the entity.
[[{{{page}}}|Calling Reinforcements]]
- This creature's allies will appear next turn to defend it.
- Can't be Charmed or Frightened.
[[{{{page}}}|Castigated By Divinity]]
- Affected entity is cursed by transgressed and irritable gods. When it falls unconscious, it immediately dies. Moreover, when it dies, a terrible envoy of the offended deity is conjured from the entity's corpse.
- Want to converse like a cow? Dolly Thrice will show you how.
- Whenever you take damage, reflect it back at your attacker threefold as Acid damage.
[[{{{page}}}|Celestial Haste]]
- Gain +2 to Armour Class and Advantage on Dexterity Saving throws.
- Movement Speed is doubled.
- Gain an additional Action.
[[{{{page}}}|Chain of Tyranny]]
- Affected entity has only half its movement speed. When the chain breaks, it'll take 8d8Force damage.
[[{{{page}}}|Chains of Karsus]]
- The Netherbrain is too powerful for even the Momentary God's magic - Karsus' Compulsion could not dominate it completely.
- The spell has instead bound the brain's will in place temporarily. To complete the domination, you must strike it down.
[[{{{page}}}|Channel Divinity: Cloak of Shadows]]
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
- Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
[[{{{page}}}|Channelling Karsus' Compulsion]]
- Affected entity is focussing all their magic and effort on casting until their next turn.
- Becoming Incapacitated, Stunned, Polymorphed, or Knocked Out ends the spell.
[[{{{page}}}|Charged Lightning: Tempest Steps]]
[[{{{page}}}|Cheater's Folly]]
- Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.
- Has Disadvantage on Constitution Saving Throws and has one fewer action.
- Removed by healing.
- Engrossed in a game of Chicken Chase.
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying Wet to a chilled entity will make it Frozen for Duration: 1 turn.
- Has Resistance to Fire damage as long as oyu have 50% hit points or less.
[[{{{page}}}|Cindersnap Reflexes]]
- Ranged weapon attacks targeting this entity have Disadvantage and their damage is halved.
- Hiding in an unobscured area. Will be caught on sight.
- Movement Speed is doubled.
- Enemies have Disadvantage on Opportunity Attacks against them.
[[{{{page}}}|Clinging Shadows]]
- While remaining obscured, affected entity has Advantage on Saving throws.
[[{{{page}}}|Cloak of Shadows]]
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
- Attacking, casting spells, or entering a brightly lit area ends this condition.
[[{{{page}}}|Cloud of Daggers]]
[[{{{page}}}|Clown Face-Paint]]
- You are unaffected by Hideous Laughter.
[[{{{page}}}|Coated in Arsonist's Oil]]
- Targets with Resistance to Fire damage become Vulnerable to it instead.
- Targets with Immunity are unaffected.
[[{{{page}}}|Coated in Basic Poison]]
- Targets must succeed a DC 11 Constitution saving throw or become Poisoned.
- On a successful save, target receives Inoculated: Basic Poison for 2 turns.
[[{{{page}}}|Coated in Brewed-up Bellyglummer]]
- Weapon is coated in Brewed-Up Bellyglummer. Targets must succeed a DC 17 Constitution saving throw or become Poisoned.
[[{{{page}}}|Coated in Crawler Mucus]]
- Targets must succeed a DC 13 Constitution saving throw or become Stricken with Crawler Mucus.
- On a successful save, targets receive Inoculated: Crawler Mucus for 2 turns
[[{{{page}}}|Coated in Diluted Oil of Sharpness]]
- The arcane oil coating this weapon grants it a +1 bonus to Damage and Attack rolls. The weapon has become magical, so it can damage creatures that are immune to non-magical attacks.
[[{{{page}}}|Coated in Drow Poison]]
- Targets must succeed a Constitution Saving throw or become Poisoned and fall Asleep.
[[{{{page}}}|Coated in Malice]]
- Targets must succeed a Constitution saving throw or become Blinded and Poisoned.
- Targets that succeed the saving throw are granted the Inoculated: Malice condition for 1 turn.
[[{{{page}}}|Coated in Oil of Bane]]
- Targets become Baned for 2 turns unless they succeed a DC 11 Charisma saving throw.
[[{{{page}}}|Coated in Oil of Combustion]]
- Coated in flammable oil.
- On a hit, the target is doused in oil for 2 turns. If it takes Fire damage, the oil immolates, dealing 3d6Fire damage in an area around it.
[[{{{page}}}|Coated in Oil of Diminution]]
- Targets must succeed a DC 11 Constitution saving throw or receive Disadvantage on Strength checks and Strength saving throws, as well as a -1d4 penalty to damage on melee attacks for 2 turns.
[[{{{page}}}|Coated in Oil of Freezing]]
- Targets receive Encrusted with Frost for 2 turns.
[[{{{page}}}|Coated in Purple Worm Toxin]]
- Targets take 1d10Poison damage at the end of their next turn, unless they succeed a DC 19 Constitution saving throw.
[[{{{page}}}|Coated in Serpent Venom Toxin]]
- Targets take 1d6Poison damage at the end of their next turn, unless they succeed a DC 13 Constitution saving throw.
{{#cargo_query: limit=100 |offset=110 |tables=conditions |fields=name, icon, effects |order by=name |format=template |default=<tr><td colspan="2" style="text-align: center;">''None''</td></tr> |template=ConditionsTableRow |named args=yes }}