Turn Undead: Difference between revisions

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[[File:Turn Undead.jpg|thumb|right|Ingame tooltip]]
{{ActionPage
'''Turn Undead''' is a '''Feature''' of [[Cleric|Clerics]]. This ability allow these Clerics to make undead run away from them.
| summary = As an action, present your holy symbol and cause undead creatures to flee.
 
| description = Pray to '''Turn''' all undead that can see you.
== Description ==
| warning = {{Prereq|The condition ends upon taking damage.}}
Present your holy symbol and pray. Each undead that can see or hear you is forced to use its [[Actions]] to flee from you, until it takes damage.
| image = Turn Undead.webp
 
| cost = action, chadiv
== Effect ==
| concentration =  
=== [[File:Inflicts Turned Icon.png|frameless|50px|baseline|link=]] Inflicts Turned (3 turns) ===
| damage =  
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| damage2 =
| <strong>Turned Condition</strong>
| recharge =
|-
| duration =  
| [[File:Turned.jpg|thumb|left|link=]]
| condition = Turned
|-
| condition duration = 3
| “Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it, and it can’t willingly move to a space within <code>9m / 30ft</code> of that creature.  It also can’t take reactions. For its [[Action]], it can use only the Dash action or try to escape from an effect that prevents it from moving.
| condition save = WIS
|}
| condition dc = caster
 
| range = self
== Properties ==
| aoe = radius
<code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Channel Divinity Charges Icon.png|frameless|25px|middle|link=]] Channel Divinity</code>
| aoe m = 9
 
| aoe ft = 30
* [[File:Attack Save Icon.png|frameless|40px|middle|link=]] Attack/Save: <code>[[Wisdom]]</code>
| save = WIS
* [[File:Range Icon.png|frameless|40px|middle|link=]] Range: <code>9m / 30ft</code>
| save dc = caster
| additional = 
| higher levels = * At level 5, [[Cleric]]s gain {{SAI|Destroy Undead}}, which causes Turn Undead to deal {{DamageText|4d6|Radiant}} damage to successfully {{Cond|Turned}} creatures.
| class learns at level 2 = Cleric
| granted by feats =  
| notes =  
}}
== External links ==
* {{FRWiki|Turn undead|long}}
{{ClericNavbox}}

Latest revision as of 16:45, 9 March 2024

Turn Undead.webp

As an action, present your holy symbol and cause undead creatures to flee.

Description

Pray to Turn all undead that can see you.

The condition ends upon taking damage.

Properties

Cost:
Action + Channel Divinity Charge
Details:
 Range: Self
AoE: 9 m / 30 ft (Radius)
WIS Save (Spell save DC)

At Higher Levels

Condition: Turned

Turned Turned

Duration: 3 turns

Spell save DC  Wisdom saving throw

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

How to learn

Classes:

External links[edit | edit source]