Turn Undead: Difference between revisions

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[[File:Turn Undead Icon.png|frameless|right]]
{{ActionPage
[[Category:Actions]][[Category:Class Actions]]
| summary = As an action, present your holy symbol and cause undead creatures to flee.
As an action, present your holy symbol and cause undead creatures to flee.
| description = Pray to '''Turn''' all undead that can see you.
 
| warning = {{Prereq|The condition ends upon taking damage.}}
== Description ==
| image = Turn Undead.webp
Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage.
| cost = action, chadiv
 
| concentration =  
== Properties ==
| damage =
{{InfoBlob|{{Action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity Charge}}
| damage2 =
* {{range|self}}
| recharge =
* {{AOE|radius|m=9|ft=30}}
| duration =  
 
| condition = Turned
{{Condition|Turned|duration=3|save=WIS}}
| condition duration = 3
== At Higher Levels ==
| condition save = WIS
* At level 5, [[Cleric]]s gain {{IconLink|Turn Undead Icon.png|Destroy Undead|size=25}}, which causes Turn Undead to deal {{DamageInfo|4d6|Radiant}} damage to successfully {{IconLink|Turned Condition Icon.webp|Turned (Condition)|Turned|size=20}} creatures.
| condition dc = caster
 
| range = self
== Progression ==
| aoe = radius
* Learns at level 2: {{Class|Cleric}}
| aoe m = 9
| aoe ft = 30
| save = WIS
| save dc = caster
| additional = 
| higher levels = * At level 5, [[Cleric]]s gain {{SAI|Destroy Undead}}, which causes Turn Undead to deal {{DamageText|4d6|Radiant}} damage to successfully {{Cond|Turned}} creatures.
| class learns at level 2 = Cleric
| granted by feats =
| notes =  
}}
== External links ==
* {{FRWiki|Turn undead|long}}
{{ClericNavbox}}

Latest revision as of 16:45, 9 March 2024

Turn Undead.webp

As an action, present your holy symbol and cause undead creatures to flee.

Description

Pray to Turn all undead that can see you.

The condition ends upon taking damage.

Properties

Cost:
Action + Channel Divinity Charge
Details:
 Range: Self
AoE: 9 m / 30 ft (Radius)
WIS Save (Spell save DC)

At Higher Levels

Condition: Turned

Turned Turned

Duration: 3 turns

Spell save DC  Wisdom saving throw

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

How to learn

Classes:

External links[edit | edit source]