User:Bronzebreak/Additional Resources

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Revision as of 05:04, 29 January 2024 by Bronzebreak (talk | contribs) (Transcluded Excerpt from Downed into the restoring common resources section)
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Restoring common resources

Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn:

Instead of being Downed, one can "cheat death" via the effects in the chart below.

  • When the player would normally hit 0 hit points, the "prevention" effect will end, and grant the player healing instead.
    • While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
  • When a character is "revived" this way, they fully restore their Resources (Action(s), Bonus action(s), Reaction(s), and Movement).
    • This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).
Condition Source Replacement Effect Condition Duration Limitation
Survival Instinct Survival Instinct Survival Instinct Survival Instinct 3d4hit points Duration: 3 turns Recharge: Short rest
Death Ward Death Ward The Reviving Hands (Aegis Palms) 1hit points Duration: 2 turns Applies to targets Healed.
Death Ward Death Ward Duration: Until Long rest alt= 1 Level 4 Spell Slots.png class=bg3wiki-icon
Relentless Rage Relentless Rage Level 11 Barbarian Passive Duration: Permanent If Enraged Enraged
Recharge: Short rest
Relentless Endurance Relentless Endurance Level 1 Half-Orc Passive Recharge: Long rest
Lathander's Blessing The Blood of Lathander Passive 2d6hit points
+1d6hit points to allies within 9 m / 30 ft


Spell slots

Creating Slots

In addition to those gained from normal class progression, spell slots can also be granted by the following sources:

Source Spell Slot Level Limitation
Shield of Devotion alt= 1 Level 1 Spell Slots.png class=bg3wiki-icon While equipped.
Shield of the Undevout alt= 1 Level 1 Spell Slots.png class=bg3wiki-icon While equipped.
Elixir of Arcane Cultivation alt= 1 Level 1 Spell Slots.png class=bg3wiki-icon Duration: Until Long rest
Greater Elixir of Arcane Cultivation alt= 1 Level 2 Spell Slots.png class=bg3wiki-icon Duration: Until Long rest
Superior Elixir of Arcane Cultivation alt= 1 Level 3 Spell Slots.png class=bg3wiki-icon Duration: Until Long rest
Supreme Elixir of Arcane Cultivation alt= 1 Level 4 Spell Slots.png class=bg3wiki-icon Duration: Until Long rest


Restoring Slots

One can also restore expended slots (a used spell slot of a particular level; this will not have any effect when all slots are available, or the character does not have any slots) via the following methods:

Type Source Spell Slot Level Limitation
Item Spellthief alt= 1 Level 1 Spell Slots.png class=bg3wiki-icon On Critical Hit with Spellthief
Recharge: Short rest
Pearl of Power Amulet alt= 1 Level 3 Spell Slots.png class=bg3wiki-icon or lower Recharge: Long rest
Caitiff Staff alt= 1 Level 5 Warlock Spell Slots.png class=bg3wiki-icon or lower Recharge: Long rest
Spellcrux Amulet alt= 1 Level 6 Spell Slots.png class=bg3wiki-icon, or alt= 1 Level 5 Spell Slots.png class=bg3wiki-icon AND matching-level alt= 1 Level 5 Warlock Spell Slots.png class=bg3wiki-icon or lower Recharge: Long rest
Class Feature Bolstering Magic: Level 1 Spell Slot Bolstering Magic: Level 1 Spell Slot alt= 1 Level 1 Spell Slots.png class=bg3wiki-icon Recharge: Long rest
Bolstering Magic: Level 2 Spell Slot Bolstering Magic: Level 2 Spell Slot alt= 1 Level 2 Spell Slots.png class=bg3wiki-icon Recharge: Long rest
Bolstering Magic: Level 3 Spell Slot Bolstering Magic: Level 3 Spell Slot alt= 1 Level 3 Spell Slots.png class=bg3wiki-icon Recharge: Long rest
Arcane Recovery Arcane Recovery Multiple, up to a total of (rounded up) Recharge: Long rest
Natural Recovery Natural Recovery Multiple, up to a total of (rounded up) Recharge: Long rest
Create Spell Slot Create Spell Slot alt= 1 Level 5 Spell Slots.png class=bg3wiki-icon or lower Sorcery Points