User:Bronzebreak/Additional Resources

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In Turn-based mode, every character has limited Resources each turn; generally one Action, one Bonus action, and one Reaction for interacting with their environment, and 7.5-10.5m (25-35ft) for navigating around it. There are a variety of items and class features that can grant additional resources, offering a potentially significant increase in effectiveness for one turn, entire combats, or passively for the rest of the game; this is a list of these sources of additional resources.

Common Resources[edit | edit source]

The following is a list of different types of "Haste", all of which are mutually exclusive; regardless of Condition, only one of these buffs/source of an additional Action may apply to any particular character at once.

  • Since many will apply Lethargic Lethargic and require Concentration, attempting to re-apply the effect will generally result in concentration being broken, thus immediately applying Lethargic and causing the original target to lose their turn.
Effect Condition Source Effect Duration Limitation
+1 Action[note 1] Hastened Hastened Potion of SpeedConsumables Icon.png Duration: 3 turns Lethargic Lethargic for Duration: 1 turn on effect end.
Fire Myrmidon (Myrmidon's Immolation Myrmidon's Immolation)[note 2]
Haste Haste Duration: 10 turns
Scroll of Haste (Haste Haste)
Darkfire Shortbow (Haste Haste) Lethargic Lethargic for Duration: 1 turn on effect end.
Recharge: Long rest
Celestial Haste Celestial Haste Gontr Mael (Haste Haste) Duration: 5 turns Recharge: Long rest
Haste Spores Haste Spores Haste Spore GrenadeConsumables Icon.png (Throw Throw) Duration: 1 turn Surface created has Duration: 3 turns
Armour of the Sporekeeper (Haste Spores Haste Spores) Surface created has Duration: 3 turns
Recharge: Long rest
Haste Spore FlaskConsumables Icon.png (Throw Throw) Surface created has Duration: Permanent


Additionally, the following sources of additional resources are available:

Effect Condition Source Effect Duration Limitation
+1 Action Action Surge Action Surge Action Surge Action Surge
(Level 3 Fighter Fighter)
Duration: 1 turn Recharge: Short rest
+1 Action[note 1] Elixir of Bloodlust Elixir of Bloodlust Elixir of BloodlustConsumables Icon.png After killing an enemy.
Duration: Until Long rest
The Terazul Jitters The Terazul Jitters TerazulConsumables Icon.png Duration: 2 turns Lethargic Lethargic for Duration: 1 turn on effect end.
+1 Bonus action Fast Hands Fast Hands Level 3 Assassin Assassin Duration: 1 turn Recharge: Per Turn
Wholeness of Body Wholeness of Body Wholeness of Body Wholeness of Body
(Level 6 Way of the Open Hand Way of the Open Hand)
Duration: 3 turns Recharge: Long rest
Extra Bonus Action Extra Bonus Action Pyroquickness Hat Duration: 1 turn After casting a leveled Damage TypesFire Spell.
Recharge: Per Turn
Helmet of Grit While at <50% Hit Points
Recharge: Per Turn
+1 Reaction File:Elegant Duellist Icon.webp Elegant Duellist Duellist's Prerogative While off-hand is empty.
Recharge: Per Turn
  1. 1.0 1.1 This effect does not benefit from Extra Attack Extra Attack in Honour Mode.
  2. Despite being a Haste Condition, Myrmidon's Immolation uniquely DOES stack with Extra Attack Extra Attack in Honour Mode.

Movement speed[edit | edit source]

See List of sources of movement speed.

Restoring common resources[edit | edit source]

Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn:

Instead of being Downed, one can "cheat death" via the effects in the chart below.

  • When the player would normally hit 0 hit points, the "prevention" effect will end, and grant the player healing instead.
    • While multiple effects can be active at once, the order of priority and stacking (or lack thereof) is not fully understood.
  • When a character is "revived" this way, they fully restore their Resources (Action(s), Bonus action(s), Reaction(s), and Movement).
    • This even applies if the character would be downed during their turn (such as from being in range of an explosion that they caused).
Condition Source Replacement Effect Condition Duration Limitation
Survival Instinct Survival Instinct Survival Instinct Survival Instinct 3d4hit points Duration: 3 turns Recharge: Short rest
Death Ward Death Ward The Reviving Hands (Aegis Palms) 1hit points Duration: 2 turns Applies to targets Healed.
Death Ward Death Ward Duration: Until Long rest alt= 1 Level 4 Spell Slots.png class=bg3wiki-icon
Relentless Rage Relentless Rage Level 11 Barbarian Passive Duration: Permanent If Enraged Enraged
Recharge: Short rest
Relentless Endurance Relentless Endurance Level 1 Half-Orc Passive 1hit points Duration: Permanent Recharge: Long rest
Lathander's Blessing Lathander's Blessing The Blood of Lathander Passive 2d6hit points
+1d6hit points to allies within 9 m / 30 ft
After Death Do Us Part (passive feature) After Death Do Us Part (passive feature) After Death Do Us Part Passive maxhit points Applies Shadow Possession Shadow Possession[note 1]
Recharge: Long rest

Spell slots[edit | edit source]

Creating slots[edit | edit source]

In addition to those gained from normal class progression, spell slots can also be granted by the following sources:

Source Spell Slot Level Limitation
Shield of Devotion alt= 1 Level 1 Spell Slots.png class=bg3wiki-icon While equipped.
Shield of the Undevout
Spell Savant Amulet alt= 1 Level 2 Spell Slots.png class=bg3wiki-icon
Elixir of Arcane Cultivation alt= 1 Level 1 Spell Slots.png class=bg3wiki-icon Duration: Until Long rest
Greater Elixir of Arcane Cultivation alt= 1 Level 2 Spell Slots.png class=bg3wiki-icon
Superior Elixir of Arcane Cultivation alt= 1 Level 3 Spell Slots.png class=bg3wiki-icon
Supreme Elixir of Arcane Cultivation alt= 1 Level 4 Spell Slots.png class=bg3wiki-icon
Create Spell Slot Create Spell Slot alt= 1 Level 5 Spell Slots.png class=bg3wiki-icon or lower Sorcery Points
Consumed Shadow Weave alt= 1 Level Shadow Spell Slots.png class=bg3wiki-icon Recharge: Long rest


Ignoring cost(s)[edit | edit source]

Alternatively, some actions allow for the casting of a single spell without expending the corresponding slot, though you must already have the spell learned/prepared, and a slot of the corresponding level (even if it has already been depleted).

Type Source Cost Waived Limitation
Arcane Battery Arcane Battery Staff of Spellpower alt= 1 Level 6 Spell Slots.png class=bg3wiki-icon or lower Recharge: Long rest
Markoheshkir
Freecast Freecast alt= 1 Level 6 Spell Slots.png class=bg3wiki-icon or lower, all other Resource costs


Restoring slots[edit | edit source]

One can also restore expended slots (a used spell slot of a particular level; this will not have any effect when all slots are available, or the character does not have any slots) via the following methods:

Source Spell Slot Level Limitation
Bolstering Magic: Level 1 Spell Slot Bolstering Magic: Level 1 Spell Slot alt= 1 Level 1 Spell Slots.png class=bg3wiki-icon Recharge: Long rest
Bolstering Magic: Level 2 Spell Slot Bolstering Magic: Level 2 Spell Slot alt= 1 Level 2 Spell Slots.png class=bg3wiki-icon
Bolstering Magic: Level 3 Spell Slot Bolstering Magic: Level 3 Spell Slot alt= 1 Level 3 Spell Slots.png class=bg3wiki-icon
Arcane Recovery Arcane Recovery Multiple, up to alt= 1 Level 5 Spell Slots.png class=bg3wiki-icon and a total of (rounded up)
Natural Recovery Natural Recovery Multiple, up to alt= 1 Level 5 Spell Slots.png class=bg3wiki-icon and a total of (rounded up)
Spellthief alt= 1 Level 1 Spell Slots.png class=bg3wiki-icon On Critical Hit with Spellthief
Recharge: Short rest
Pearl of Power Amulet alt= 1 Level 3 Spell Slots.png class=bg3wiki-icon or lower Recharge: Long rest
Caitiff Staff alt= 1 Level 5 Warlock Spell Slots.png class=bg3wiki-icon or lower
Spellcrux Amulet alt= 1 Level 6 Spell Slots.png class=bg3wiki-icon, or alt= 1 Level 5 Spell Slots.png class=bg3wiki-icon AND matching-level alt= 1 Level 5 Warlock Spell Slots.png class=bg3wiki-icon or lower


Class-Specific Resources[edit | edit source]

Class Resource Source Effect Limitation
Bard Bardic Inspiration Charge Wondrous Gloves +1 Bardic Inspiration Charge While equipped.
Boots of Brilliance Regain an expended Bardic Inspiration Charge Recharge: Long rest
Battle Master Battle Master Superiority Die Martial Adept Martial Adept +1 Superiority Die While Feat selected.
Cleric Channel Divinity Charge Amulet of the Devout +1 Channel Divinity Charge While equipped.
Druid Wild Shape Charge Shapeshifter Hat +1 Wild Shape Charge Recharge: Long rest
Paladin Channel Oath Charge Armour of Devotion Restore an expended Channel Oath Charge
Monk Ki Point Sentient Amulet (Rare) Restore 2 expended Ki Points
Sentient Amulet (Very Rare) Restore 1 Martial Arts Martial Arts die of expended Ki Points
Harmony of Fire and Water Harmony of Fire and Water Restore (rounded down) of your max Ki Points
Wholeness of Body Wholeness of Body Restore (rounded down) of your max Ki Points
Gain Wholeness of Body Wholeness of Body
Wholeness of Body Wholeness of Body Restore 1 expended Ki Point per turn Duration: 3 turns
Sorcerer Sorcery Points Create Sorcery Points Create Sorcery Points Gain up to 6 Sorcery Points Spell Slots
Wild Magic: Sorcery Points Wild Magic: Sorcery Points Each Spell cast restores (Spell Level) Sorcery Points Duration: 2 turns


Resting[edit | edit source]

Most resources are only recovered via Resting, though some alternative options exist:

There are additional features ingame which function similarly to taking a rest;

  • The level 2 Bard feature Song of Rest Song of Rest functions identically to a short rest.
  • Potion of Angelic Reprieve functions as a short rest (in addition to recovering all expended 1 Level 1 Spell Slots.png and 1 Level 2 Spell Slots.png Spell Slots), if the character consuming it is left asleep, uninterrupted, for 2 turns.
  • Potion of Angelic Slumber functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns.
  • Divine Intervention: Opulent Revival Divine Intervention: Opulent Revival restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game.
  • Using a Restoration Pod found aboard the Nautiloid in the prologue or the Mindflayer colony in Act Two, or the boudoir in the House of Hope in Act Three will restore the party as if they took a long rest, without ending relevant effects like Goodberry Goodberry or Elixirs.


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