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Brammels

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Cashguard Basher Brammels, is a human member of the Cashguard located in The Counting House in the Lower City of Baldur's Gate.

Involvement[edit | edit source]

Brammels can be found patrolling the docks outside.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

BackbreakerBackbreaker (Action)   –  Maul
Damage: 5~8
1d4 + 4BludgeoningBludgeoning

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Blinding SmiteBlinding Smite (Action + Bonus Action + Level 3 Spell Slot)
Damage: 3~24
Normal weapon damage
+ 3d8RadiantRadiant

Evoke a heavenly flare and possibly Blind Blind your target

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Concussive SmashConcussive Smash (Action)   –  Maul
Damage: 6~16
2d6 + 4BludgeoningBludgeoning

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Divine SmiteDivine Smite (Action + Level 1 Spell Slot)
Damage: 3~24
Normal weapon damage
+ 2d8RadiantRadiant
+ 1d8RadiantRadiant

Your weapon deals an additional 2d8RadiantRadiantDRS damage, increased by 1d8RadiantRadiant damage when attacking Fiends or Undead.

Range: Normal weapon range Range: Normal weapon range
Lay on Hands: Greater HealingLay on Hands: Greater Healing (Action + 2 Lay on Hands Charge)
Healing:
4 × (Paladin level)HealingHealing

Imbue your hands with divine power to heal an ally.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –  Maul
Damage: 6~16
2d6 + 4BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Mobile ShotMobile Shot (Bonus Action)   –  Hand Crossbow
Damage: 2~7
1d6 + 1PiercingPiercing

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

Range: 15 m / 50 ft Range: 15 m / 50 ft
Recharge: Short rest Recharge: Short rest
Piercing ShotPiercing Shot (Action)   –  Hand Crossbow
Damage: 2~7
1d6 + 1PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Hand Crossbow
Damage: 2~7
1d6 + 1PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft
TenacityTenacity (Reaction)   –  Maul
Damage: 4

When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Notable loot[edit | edit source]

External links[edit | edit source]