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Combining

Combining is a crafting mechanic that allows for the creation of select Items through the combination of other items, and enables some environmental interactions.[1]
Dyes[edit section | visual editor]
The color of many pieces of equipment can be modified through the use of consumable Dyes. Interacting with a dye in inventory prompts the Combine Items interface, to which most any piece of equipment can be added.[2]
Items[edit section | visual editor]
Freely Craftable[edit section | visual editor]
These items can be crafted in inventory, regardless of location. Double-clicking any of the constituent components in inventory, or selecting the Combine option in the context menu opens the Combine Items interface:
Mourning Frost[edit section | visual editor]
The Mourning Frost can be crafted by combining:
Tarnished Ring[edit section | visual editor]
The Tarnished Ring[3] can be crafted by combining:
Vision of the Absolute[edit section | visual editor]
The Vision of the Absolute can be crafted by combining:
Location Specific[edit section | visual editor]
These items can be only be crafted by combining their constituent parts in an Environmental object. Interacting with the object opens the Combine Items interface:
Adamantine Equipment[edit section | visual editor]
Up to two items from the Adamantine set can be crafted in the Adamantine Forge as part of the quest Adamantine Forge by combining Mithral Ore and one of the following moulds with the Adamantine Forge:
Hellfire Engine Crossbow[edit section | visual editor]
The Hellfire Engine Crossbow can be crafted in the Steel Watch Foundry by combining the following items with the workbench located at X: -325 Y: -134:
Shadow Lantern[edit section | visual editor]
The Shadow Lantern can be crafted by Gale in Balthazar's chambers from:
Sussur Weapons[edit section | visual editor]
One of the following three weapons can be crafted from a ordinary instance of the weapon and Sussur Tree Bark in the Blacksmith's Forge as part of the quest Finish the Masterwork Weapon:
Location Access[edit section | visual editor]
There are locations where an item (or items) must be inserted to progress:[4]
- Arcane Tower – Sussur Blooms are required to activate the elevator.
- Creche Y'llek – The Githyanki Barrier Disruptor is unlocked using the Gith Shard, opening the path to the Inquisitor's Chamber.
- Devil's Fee – The Thirsty ward can be given water or any other liquid to disarm the trap guarding the upper floor, bypassing Helsik.
- Gauntlet of Shar
- Umbral Gems are required to operate the levatating platform to the lower level, and unlock the door to The Verge of Shadows.[5]
- The Lever Handle is required to fix a broken lift.[6]
- The concealed chamber inside the Silent Library is unlocked by using Teachings of Loss: The Nightsinger on the pedestal named The Riddle of the Night.
- Guildhall – Inserting the Guild Ring into a wall slot near the Guildhall entrance* Inserting a Harp-Shaped Pin into the desk in the study of Elerrathin's Home opens a passage to its basement.
- Inner Sanctum – The Hidden Vault is unlocked by the Rune of the Wolf.
- Lady Jannath's Estate – A secret room in Oskar's Atelier is unlocked by Oskar Fevras (Painting).
- Moonrise Towers - In Balthazar's chambers a secret room can be unlocked by inserting a heart or head into the Ancient Altar.
Other Interactions[edit section | visual editor]
- The Booze Tub in the Goblin Camp – can be poisoned
- The fey creature Jelliwig in Baldur's Mouth – the article which is to be printed can be changed by loading an article block into Jelliwig
- The Slack-Skinned Head in the Mind Flayer Colony – can be used to communicate with various preserved minds
- The Stained Cask in Grymforge – can be poisoned
- The trap guarding The Blood of Lathander – can be disarmed by using the Dawnmaster's Crest
See also[edit section | visual editor]
- See also:
itemcombination
Notes and references[edit section | visual editor]
- ↑ Evidence suggests the existence of a cut crafting mechanic from which Combining was developed.
- ↑ Some pieces of equipment are unaffected by dyes.
- ↑ This ring is unique, and distinct from other Tarnished Rings.
- ↑ While Szarr Palace and the Temple of Bhaal also require a Szarr Family Ring and Amulet of Bhaal respectively, this is achieved through dialogue.
- ↑ The platform can be bypassed though flying or jumping from specific locations. The door to the Verge of Shadows can be opened with Knock.
- ↑ This lift is distinct from the central platform, and entirely optional since the levels it connects are also linked by stairs.


















































