Drilldown: conditions

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conditions > status groups : SG_Frightened or SG_Surface or None & properties : ApplyToDead or LoseControl or Other & condition2 name : Difficult Terrain or None

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stack id:
None (57) · PERFORM (7) · TWN_DISTILLERY_ELEM_STATUS (7) · BURNING (4) · OBSCURED (4) · ENSNARED (3) · POISONED (3) · SCL_SAFE (3)
status groups: (Click arrow to add another value)
condition save:
condition dc:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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