Yurgir/combat

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This page focuses on Yurgir's behaviour during his combat encounters. Yurgir is able to be fought at the Gauntlet of Shar, where he is joined by his Merregon Legionnaire, and at the House of Hope, where he is joined by Raphael, Korilla and six Vengeful Cambions.

Attacks and abilities[edit | edit source]

Generic Physical.webp
D4 Slashing.png 2d4 + 6 (8~14) Damage TypesSlashing damage
+
D10 Poison.png 2d10 (2~20) Damage TypesPoison damage

Strike a fiendish blow that might Poisoned Poison the target and deal an additional 4d10Damage TypesPoison damage.
CON Save
 Range: Normal weapon range
One with Shadows.webp

Become Invisible.
 Range: Self
  • Applies Invisible (Condition) for 2 turns. When this condition expires, Yurgir does not appear to be capable of re-casting this ability within the span of the same turn.
Generic Thunder.webp
D8 Thunder.png 5d8 (5~40) Damage TypesThunder damage

A thunderous blast that ripples over your foes and pushes them back.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 8 m / 25 ft (Radius)
Generic Physical.webp
D4 Bludgeoning.png 2d4 + 2 (4~10) Damage TypesBludgeoning damage
+
D8 Force.png 4d8 (4~32) Damage TypesForce damage

Toss a cluster of 3 bombs that can possibly knock nearby creatures Prone Prone.

Each bomb will explode in a Fiendish Flameblast Fiendish Flameblast

 Range: 14 m / 45 ft
Explosive Retribution.webp

Toss a cluster of damaging explosives around you that explode in 2 turns, dealing 4d8Damage TypesFire and 4d8Damage TypesForce damage.
 Range: 10 m / 30 ft
  • Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned.
  • Yurgir appears to be capable of using this ability as a reaction when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.[Needs Verification][1][2]

Honour mode[edit | edit source]

Generic Physical.webp
D10 Radiant.png 5d10 (5~50) Damage TypesRadiant damage

Try to Blinded Blind a Hunted Hunted creature before it attacks or casts a spell against you.
 Range: Normal weapon range
Hunter's Mark.webp

Observe your prey carefully, allowing you to interrupt their attacks and spells with a Blinding Ambush Blinding Ambush.
 Range: 18 m / 60 ft

Allies in the Gauntlet of Shar[edit | edit source]

Footnotes[edit | edit source]

  1. A wiki contributor observed this behaviour when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.
  2. A wiki contributor observed this behavior was not present when Yurgir had a Shocking Grasp (Condition) or similar condition.